I've tried Motion Builder and HumanIK directly inside Maya, but the main issue that I have is that both MB and HIK have the same "constraint" that is Y axis must be Up, while in my case Z is up. I found an alternative solution that is do a script...not really...I simply copy/paste whats in the script editor, and apply the retargeting to my character...
Basically what I'm doing is: - Import the FBX animation file - Go to frame -1 - Select all the bones and zero-out all the rotation data, kinda doing a Go to bind pose - Apply ( for each bone ) an Orient constraint from the BVH file to my skeleton ( which is in Bind pose ), in this way I have a match between the bind pose from the bvh and my skeleton, and a Point constraint for the hips - So at this point I have the animation ( well, the bones orientation ) of my skeleton driven by the BVH file I do the "go to bind pose for the BVH" and the "apply orient constraint" using a custom script, but the main problem that I have right now is that my skeleton is just driven without any animation keys... So how can I bake keys into my skeleton for each frame, since there are no keys at all, but its just orient driven by the BVH? It'll be nice to have a clip inside the Trax editor, or be able to modify/adjust everything with curves... Hope its clear 2014-09-04 16:15 GMT+02:00 Nicolas Esposito <3dv...@gmail.com>: > Sweet, thank you :) > > > 2014-09-04 15:51 GMT+02:00 Cesar Saez <cesa...@gmail.com>: > >> The previous video doesn't show how to retarget animation to a custom >> rig, my bad, sorry. >> >> This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s >> >> >> On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez <cesa...@gmail.com> wrote: >> >>> https://www.youtube.com/watch?v=l1hV8BqsCEA >>> >>> >>> On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito <3dv...@gmail.com> >>> wrote: >>> >>>> Hi guys, >>>> >>>> I have roughly 100 animations downloaded from Mixamo website ( I'm >>>> currently working as animator on a game related project ). >>>> All the animations are in FBX and some of them are BVH, so basically I >>>> need to apply those animations to my rig. >>>> >>>> The rig itself is built using the Epic plugin for Maya called ART, >>>> which is a kind of Species plugin extended to work with non human character >>>> as well. >>>> >>>> So...since the bone names are different between the FBX and my rig is >>>> there a way to apply the FBX animation to my custom rig ala Motor as in >>>> Softimage? >>>> As you all know in Softimage it takes roughly 1 minutes to setup >>>> everything and match the bones between different rigs...what about Maya? >>>> >>>> Please give me good news :) >>>> >>>> PS: Going thru Softimage to do this is not an option due to rig >>>> restrictions and it'll mess up lots of stuff, I already tried. >>>> >>>> Cheers >>>> >>>> Nicolas >>>> >>> >>> >> >