Sweet, thank you :)
2014-09-04 15:51 GMT+02:00 Cesar Saez <cesa...@gmail.com>: > The previous video doesn't show how to retarget animation to a custom rig, > my bad, sorry. > > This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s > > > On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez <cesa...@gmail.com> wrote: > >> https://www.youtube.com/watch?v=l1hV8BqsCEA >> >> >> On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito <3dv...@gmail.com> >> wrote: >> >>> Hi guys, >>> >>> I have roughly 100 animations downloaded from Mixamo website ( I'm >>> currently working as animator on a game related project ). >>> All the animations are in FBX and some of them are BVH, so basically I >>> need to apply those animations to my rig. >>> >>> The rig itself is built using the Epic plugin for Maya called ART, which >>> is a kind of Species plugin extended to work with non human character as >>> well. >>> >>> So...since the bone names are different between the FBX and my rig is >>> there a way to apply the FBX animation to my custom rig ala Motor as in >>> Softimage? >>> As you all know in Softimage it takes roughly 1 minutes to setup >>> everything and match the bones between different rigs...what about Maya? >>> >>> Please give me good news :) >>> >>> PS: Going thru Softimage to do this is not an option due to rig >>> restrictions and it'll mess up lots of stuff, I already tried. >>> >>> Cheers >>> >>> Nicolas >>> >> >> >