Sweet, thank you :)

2014-09-04 15:51 GMT+02:00 Cesar Saez <cesa...@gmail.com>:

> The previous video doesn't show how to retarget animation to a custom rig,
> my bad, sorry.
>
> This is the one: http://youtu.be/eBwYi8FeK3I?t=3m22s
>
>
> On Thu, Sep 4, 2014 at 9:34 AM, Cesar Saez <cesa...@gmail.com> wrote:
>
>> https://www.youtube.com/watch?v=l1hV8BqsCEA
>>
>>
>> On Thu, Sep 4, 2014 at 8:18 AM, Nicolas Esposito <3dv...@gmail.com>
>> wrote:
>>
>>> Hi guys,
>>>
>>> I have roughly 100 animations downloaded from Mixamo website ( I'm
>>> currently working as animator on a game related project ).
>>> All the animations are in FBX and some of them are BVH, so basically I
>>> need to apply those animations to my rig.
>>>
>>> The rig itself is built using the Epic plugin for Maya called ART, which
>>> is a kind of Species plugin extended to work with non human character as
>>> well.
>>>
>>> So...since the bone names are different between the FBX and my rig is
>>> there a way to apply the FBX animation to my custom rig ala Motor as in
>>> Softimage?
>>> As you all know in Softimage it takes roughly 1 minutes to setup
>>> everything and match the bones between different rigs...what about Maya?
>>>
>>> Please give me good news :)
>>>
>>> PS: Going thru Softimage to do this is not an option due to rig
>>> restrictions and it'll mess up lots of stuff, I already tried.
>>>
>>> Cheers
>>>
>>> Nicolas
>>>
>>
>>
>

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