Don't they just use groups ? for like everything ? On 16 September 2014 04:21, Enrique Caballero <enriquecaball...@gmail.com> wrote:
> Hey guys, > I am biting the bullet and transitioning our pipeline over to Maya with > the support of Fabric a lot of our RnD Development. > > I have a few questions that I can't seem to find concrete answers for that > I was hoping you guys could help me out with, I know that this is a > Softimage mailing list, but because of that I expect that you guys will > have the context necessary to help me out. > > Here are my questions > > 1. Is there an equivalent to Models in Maya? How do they encapsulate rigs > and assets? I have looked at the Assets feature that came out in Maya 2011 > and there is some pretty impressive stuff in there, but it seems that none > of the big studios are using that. Are the studios simply using > Namespaces? Cuss that seems pretty horrible. > > 2. Referencing seems much weaker in Maya, I guess that there is no Delta. > If not, where is the Delta information stored? My friend Daniele says > that it's just nodes in the scene, and is saved with the scene. Is there no > centralised menu or place where I can find the connections to the scene and > the referenced object, basically... is there ANYTHING like a delta? > > 3. Is it worth me learning Pymel? I have started and it seems pretty easy > to transition over. The syntax is actually pretty simple. But the studios > that I'm talking to seem to all use the native Python integration. > > > Thanks in advance for any information shared. > > best, > Enrique > > >