Some day something will have to replace it, please god we can not keep
going like this ! :(

On 16 September 2014 07:34, Raffaele Fragapane <raffsxsil...@googlemail.com>
wrote:

> 1) Assets sort of work now. Studios aren't using them because very few
> places are using recent versions of Maya, and they have been a buggy
> disgrace for a while from what a lot of people who tried told me.
> I've started testing them and so far so good, but it's a metric ton of
> work to build around them.
>
> 2) It's not so much weaker, as much as it's not neatly organized.
> Nearly everything in Maya is a DG or DAG node. Deltas in Maya are the
> nodes that exist in a scene that don't correspond to the summation of all
> nodes present in the assets imported.
> A lot of places did just that (scanned the scene for that difference and
> saved out the lot) for a long time, actually.
> No, there isn't anything quite like delta, but the difference is recorded
> in terms of nodes connected to a referenced asset. The contents aren't
> always clear cut though, and there are quite a few nodes that will behave
> buggily or get completely creamed out if added.
>
> 3) Yes, OM2 is OK and quite fast at a few things, but not yet all
> pervasive, and it generally writes and reads like the arse of a homeless
> leper, and when prototyping has the agility of a brick on sandpaper. I
> simply gave up on Python in Maya at this point to be honest and simply go
> straight to C++ even for trivialities, with the exception of Qt/UI work.
>
> On Tue, Sep 16, 2014 at 1:21 PM, Enrique Caballero <
> enriquecaball...@gmail.com> wrote:
>
>> Hey guys,
>>   I am biting the bullet and transitioning our pipeline over to Maya with
>> the support of Fabric a lot of our RnD Development.
>>
>> I have a few questions that I can't seem to find concrete answers for
>> that I was hoping you guys could help me out with, I know that this is a
>> Softimage mailing list, but because of that I expect that you guys will
>> have the context necessary to help me out.
>>
>> Here are my questions
>>
>> 1. Is there an equivalent to Models in Maya?  How do they encapsulate
>> rigs and assets?  I have looked at the Assets feature that came out in Maya
>> 2011 and there is some pretty impressive stuff in there, but it seems that
>> none of the big studios are using that.  Are the studios simply using
>> Namespaces?  Cuss that seems pretty horrible.
>>
>> 2.  Referencing seems much weaker in Maya, I guess that there is no
>> Delta.  If not, where is the Delta information stored?  My friend Daniele
>> says that it's just nodes in the scene, and is saved with the scene. Is
>> there no centralised menu or place where I can find the connections to the
>> scene and the referenced object,  basically... is there ANYTHING like a
>> delta?
>>
>> 3. Is it worth me learning Pymel?  I have started and it seems pretty
>> easy to transition over. The syntax is actually pretty simple.   But the
>> studios that I'm talking to seem to all use the native Python integration.
>>
>>
>> Thanks in advance for any information shared.
>>
>> best,
>>  Enrique
>>
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

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