Some day something will have to replace it, please god we can not keep going like this ! :(
On 16 September 2014 07:34, Raffaele Fragapane <raffsxsil...@googlemail.com> wrote: > 1) Assets sort of work now. Studios aren't using them because very few > places are using recent versions of Maya, and they have been a buggy > disgrace for a while from what a lot of people who tried told me. > I've started testing them and so far so good, but it's a metric ton of > work to build around them. > > 2) It's not so much weaker, as much as it's not neatly organized. > Nearly everything in Maya is a DG or DAG node. Deltas in Maya are the > nodes that exist in a scene that don't correspond to the summation of all > nodes present in the assets imported. > A lot of places did just that (scanned the scene for that difference and > saved out the lot) for a long time, actually. > No, there isn't anything quite like delta, but the difference is recorded > in terms of nodes connected to a referenced asset. The contents aren't > always clear cut though, and there are quite a few nodes that will behave > buggily or get completely creamed out if added. > > 3) Yes, OM2 is OK and quite fast at a few things, but not yet all > pervasive, and it generally writes and reads like the arse of a homeless > leper, and when prototyping has the agility of a brick on sandpaper. I > simply gave up on Python in Maya at this point to be honest and simply go > straight to C++ even for trivialities, with the exception of Qt/UI work. > > On Tue, Sep 16, 2014 at 1:21 PM, Enrique Caballero < > enriquecaball...@gmail.com> wrote: > >> Hey guys, >> I am biting the bullet and transitioning our pipeline over to Maya with >> the support of Fabric a lot of our RnD Development. >> >> I have a few questions that I can't seem to find concrete answers for >> that I was hoping you guys could help me out with, I know that this is a >> Softimage mailing list, but because of that I expect that you guys will >> have the context necessary to help me out. >> >> Here are my questions >> >> 1. Is there an equivalent to Models in Maya? How do they encapsulate >> rigs and assets? I have looked at the Assets feature that came out in Maya >> 2011 and there is some pretty impressive stuff in there, but it seems that >> none of the big studios are using that. Are the studios simply using >> Namespaces? Cuss that seems pretty horrible. >> >> 2. Referencing seems much weaker in Maya, I guess that there is no >> Delta. If not, where is the Delta information stored? My friend Daniele >> says that it's just nodes in the scene, and is saved with the scene. Is >> there no centralised menu or place where I can find the connections to the >> scene and the referenced object, basically... is there ANYTHING like a >> delta? >> >> 3. Is it worth me learning Pymel? I have started and it seems pretty >> easy to transition over. The syntax is actually pretty simple. But the >> studios that I'm talking to seem to all use the native Python integration. >> >> >> Thanks in advance for any information shared. >> >> best, >> Enrique >> >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >