Riggin nicer then Soft? Will have to check it out then.. In maya rigging and enveloping is huge crap and biggest reason that I don't wanna ago back int othat hell at first place.
On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <nagv...@gmail.com> wrote: > After trying to learn maya for about 6 months, learning houdini is a > breath of fresh air!! > It is not softimage, but I think its the only thing that will come close > to the flexibility and power of soft for small studios and freelancers. > Once you get into it, It is even more power. > I tried learning it about 2 years ago, and gave up because I thought my > time would be better spent getting better in soft (the future was still > bright back then) > Back then it seemed complicated, but after dealing with maya, it feels > sooo much friendlier. > The way I see it, you get the operator stack, and ice tree, all in one > place, the network view > So its one thing to learn. > In Maya I feel like I have to learn new software every time I do something > else. > Rigging I found nicer than soft, and the animation editor in houdini feels > like a polished version of the soft one. > Houdini engine is still blowing my mind.. like it doesn't stop!! > At $300 you cannot ignore this as a piece of your pipeline! > I'll probably do allot of work in maya because I need to fit into teams of > Mayans, but with the houdini engine, I can do the work in the software best > suited for it, without forcing the rest of the team to conform. > G > > > > > On 16/01/2015 12:08, Mirko Jankovic wrote: > >> modeling and character riga nd animation wise it is I assume sitill nt as >> suser friendly as SI right? >> how us ievrall generalist and smalls tudio experience? >> SI is more or less out of the box great steramlined solution.. >> > >