Riggin nicer then Soft?
Will have to check it out then.. In maya rigging and enveloping is huge
crap and biggest reason that I don't wanna ago back int othat hell at first
place.

On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <nagv...@gmail.com> wrote:

> After trying to learn maya for about 6 months, learning houdini is a
> breath of fresh air!!
> It is not softimage, but I think its the only thing that will come close
> to the flexibility and power of soft for small studios and freelancers.
> Once you get into it, It is even more power.
> I tried learning it about 2 years ago, and gave up because I thought my
> time would be better spent getting better in soft (the future was still
> bright back then)
> Back then it seemed complicated, but after dealing with maya, it feels
> sooo much friendlier.
> The way I see it, you get the operator stack, and ice tree, all in one
> place, the network view
> So its one thing to learn.
> In Maya I feel like I have to learn new software every time I do something
> else.
> Rigging I found nicer than soft, and the animation editor in houdini feels
> like a polished version of the soft one.
> Houdini engine is still blowing my mind.. like it doesn't stop!!
> At $300 you cannot ignore this as a piece of your pipeline!
> I'll probably do allot of work in maya because I need to fit into teams of
> Mayans, but with the houdini engine, I can do the work in the software best
> suited for it, without forcing the rest of the team to conform.
> G
>
>
>
>
> On 16/01/2015 12:08, Mirko Jankovic wrote:
>
>> modeling and character riga nd animation wise it is I assume sitill nt as
>> suser friendly as SI right?
>> how us ievrall generalist and smalls tudio experience?
>> SI is more or less out of the box great steramlined solution..
>>
>
>

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