May I ask you to elaborate the “complex character rigging and tuned 
deformation”, I may be missing something.

To start with you have muscles in Houdini which you don’t, let alone FEM 
simulations and a universal physics engine to cope with pretty sophisticated 
things…

Certainly it is easier in Softimage and more artist friendly to setup but I see 
the rigging side as one very strong point.

If you are talking about screen space corrections, blend shapes and advanced 
contact collision its certainly doable with  the toolset.

:-|

thx
jb


> On 16 Jan 2015, at 16:59, Raffaele Fragapane <raffsxsil...@googlemail.com> 
> wrote:
> 
> It's only true for some definitions of rigging.
> If you need proceduralism of course it does spectacularly well, and assets 
> are simply best of breed in the industry and have been for years, end of 
> story.
> For the hand-crafted complex character rig and tuned deformation kind of job 
> though, no, it's not nicer than Soft, and I'd be hard pressed to make an 
> argument for it over Maya (which I consider pretty bottom barreling already 
> without a ton of custom work).
> 
> Some of the upgrades in H14 and some of the future roadmap do bode well for 
> that though.
> 
> On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <nagv...@gmail.com 
> <mailto:nagv...@gmail.com>> wrote:
> Well I say nicer, because there are allot of toys to play with.
> I think rigging is the part where you need a non destructive procedural work 
> flow the most.
> In Maya it feels like you have to make damn sure you are done with step A 
> before moving onto step B.
> Houdini is flexible to the point where you become reckless with your work 
> flow :)
> Bit more complex when you get started, but worth it.
> The auto rig at the very least doesn't break like the soft one used to in 
> 2011 :)
> G
> 
> 
> On 16/01/2015 14:08, Mirko Jankovic wrote:
>> Riggin nicer then Soft?
>> Will have to check it out then.. In maya rigging and enveloping is huge crap 
>> and biggest reason that I don't wanna ago back int othat hell at first 
>> place. 
>> 
>> On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <nagv...@gmail.com 
>> <mailto:nagv...@gmail.com>> wrote:
>> After trying to learn maya for about 6 months, learning houdini is a breath 
>> of fresh air!!
>> It is not softimage, but I think its the only thing that will come close to 
>> the flexibility and power of soft for small studios and freelancers.
>> Once you get into it, It is even more power.
>> I tried learning it about 2 years ago, and gave up because I thought my time 
>> would be better spent getting better in soft (the future was still bright 
>> back then)
>> Back then it seemed complicated, but after dealing with maya, it feels sooo 
>> much friendlier.
>> The way I see it, you get the operator stack, and ice tree, all in one 
>> place, the network view
>> So its one thing to learn.
>> In Maya I feel like I have to learn new software every time I do something 
>> else.
>> Rigging I found nicer than soft, and the animation editor in houdini feels 
>> like a polished version of the soft one.
>> Houdini engine is still blowing my mind.. like it doesn't stop!!
>> At $300 you cannot ignore this as a piece of your pipeline!
>> I'll probably do allot of work in maya because I need to fit into teams of 
>> Mayans, but with the houdini engine, I can do the work in the software best 
>> suited for it, without forcing the rest of the team to conform.
>> G
>> 
>> 
>> 
>> 
>> On 16/01/2015 12:08, Mirko Jankovic wrote:
>> modeling and character riga nd animation wise it is I assume sitill nt as 
>> suser friendly as SI right?
>> how us ievrall generalist and smalls tudio experience?
>> SI is more or less out of the box great steramlined solution..
>> 
>> 
> 
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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