May I ask you to elaborate the “complex character rigging and tuned deformation”, I may be missing something.
To start with you have muscles in Houdini which you don’t, let alone FEM simulations and a universal physics engine to cope with pretty sophisticated things… Certainly it is easier in Softimage and more artist friendly to setup but I see the rigging side as one very strong point. If you are talking about screen space corrections, blend shapes and advanced contact collision its certainly doable with the toolset. :-| thx jb > On 16 Jan 2015, at 16:59, Raffaele Fragapane <raffsxsil...@googlemail.com> > wrote: > > It's only true for some definitions of rigging. > If you need proceduralism of course it does spectacularly well, and assets > are simply best of breed in the industry and have been for years, end of > story. > For the hand-crafted complex character rig and tuned deformation kind of job > though, no, it's not nicer than Soft, and I'd be hard pressed to make an > argument for it over Maya (which I consider pretty bottom barreling already > without a ton of custom work). > > Some of the upgrades in H14 and some of the future roadmap do bode well for > that though. > > On Fri, Jan 16, 2015 at 1:28 PM, Gerbrand Nel <nagv...@gmail.com > <mailto:nagv...@gmail.com>> wrote: > Well I say nicer, because there are allot of toys to play with. > I think rigging is the part where you need a non destructive procedural work > flow the most. > In Maya it feels like you have to make damn sure you are done with step A > before moving onto step B. > Houdini is flexible to the point where you become reckless with your work > flow :) > Bit more complex when you get started, but worth it. > The auto rig at the very least doesn't break like the soft one used to in > 2011 :) > G > > > On 16/01/2015 14:08, Mirko Jankovic wrote: >> Riggin nicer then Soft? >> Will have to check it out then.. In maya rigging and enveloping is huge crap >> and biggest reason that I don't wanna ago back int othat hell at first >> place. >> >> On Fri, Jan 16, 2015 at 12:11 PM, Gerbrand Nel <nagv...@gmail.com >> <mailto:nagv...@gmail.com>> wrote: >> After trying to learn maya for about 6 months, learning houdini is a breath >> of fresh air!! >> It is not softimage, but I think its the only thing that will come close to >> the flexibility and power of soft for small studios and freelancers. >> Once you get into it, It is even more power. >> I tried learning it about 2 years ago, and gave up because I thought my time >> would be better spent getting better in soft (the future was still bright >> back then) >> Back then it seemed complicated, but after dealing with maya, it feels sooo >> much friendlier. >> The way I see it, you get the operator stack, and ice tree, all in one >> place, the network view >> So its one thing to learn. >> In Maya I feel like I have to learn new software every time I do something >> else. >> Rigging I found nicer than soft, and the animation editor in houdini feels >> like a polished version of the soft one. >> Houdini engine is still blowing my mind.. like it doesn't stop!! >> At $300 you cannot ignore this as a piece of your pipeline! >> I'll probably do allot of work in maya because I need to fit into teams of >> Mayans, but with the houdini engine, I can do the work in the software best >> suited for it, without forcing the rest of the team to conform. >> G >> >> >> >> >> On 16/01/2015 12:08, Mirko Jankovic wrote: >> modeling and character riga nd animation wise it is I assume sitill nt as >> suser friendly as SI right? >> how us ievrall generalist and smalls tudio experience? >> SI is more or less out of the box great steramlined solution.. >> >> > > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!