frankly that explanation is my biggest problem with ALL software devs
it illustrates the fact that almost all devs have never used the software in production! if you had to deal with our impossible deadlines and dwindling budgets, small tricks, however 'off piste' as far as code base go, are lifesavers regardless of how "wrong" it is in the dev's eyes my 2c _____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: 06 March 2015 18:50 To: softimage@listproc.autodesk.com Subject: Re: OT maya random/linear in channel box On Fri, Mar 6, 2015 at 10:56 AM, Jordi Bares Dominguez <jordiba...@gmail.com> wrote: > >> Before someone jump in saying that maya is the worst thing in the universe > It does to me as it breaks my thinking flow and momentum, exactly the same > than someone asking to jump on a meeting while you are animating, when you > go back your mindset is in a different planet and takes ages to get back to > the zone. > > It's the Artist > technical > Artist switching that XSI does manage so well > and this is one very good example of why IMO workflow in Maya is a total > mess. It's a terrible example for that imho. R(0,100) is not discoverable so you have to be told that this feature exists and may need to launch the web browser to remind you what the notation is and what the parameters mean. You're typing something that looks like a function call in a different notation than the random in XSI's expression language, or the built-in scripting langages, because it was a feature written for the video product and it's not a programming language. The skill you got learning the notation cannot really be applied to anything else and it can't be customized, extended, dropped on a toolbar, and it doesn't log a command you can repeat. It's a secret handshake for the initiated. There are few things like this in XSI imho, we usually made sure to not have hidden features.