Probably works with polygonal modeling, without that wouldn't stand a
chance in the market today. With the announcement of Bstudio, I wonder how
would be the development of Voodoo from Rhythm and Hues studio, will be
released to the public soon? It's an amazing software.

2015-03-12 1:46 GMT-03:00 Raffaele Fragapane <raffsxsil...@googlemail.com>:

> I wonder if the UI is still an identical clone to the old Soft|3D and
> whether they added polygons or not :)
> The original B-Studio was bastardized BPatches only and it was heavily
> targeted towards photogrammetry and tracking.
>
> On Thu, Mar 12, 2015 at 7:50 AM, Jason S <jasonsta...@gmail.com> wrote:
>
>>  On 03/09/15 12:42, Sebastien Sterling wrote:
>>
>> would really nee to lnow what it's like.
>> i seem to remember Maguff having its on propitiatory software, which
>> eventually got phased out for maya and renderman.
>>
>>
>> Me too can't wait to see performance, usability ... and wonder about
>> their renderer, (path tracing performance,  etc..)
>> .. if they will open-up to other renders, and how is their SDK  (in
>> general, or not to mention for eventual Fabric support)
>> how the different modules work together..
>>
>> Otherwise it would be "funny" if it turned out to be more awkward,
>> unforgiving,  or more "complicated" than the few (or essentially the
>> *one*) other currently available high-end solution(s).
>>
>> But I would seriously doubt that, from what can be gathered to date, it
>> should at least be considerably refined and straight forward,
>> especially considering that it's very much like a born in production,
>> production software.
>>
>> Along with what seems to be it's own "shotgun", among the other modules
>> that seem to cover many or most production aspects while all being made  to
>> work together.
>>
>> Unless that perception was largely from "myth", which I'd hardly think so
>> ...
>> (imagine Soft without even "Avid", where it was perhaps less, but also
>> like a stepchild, how it would have been treated.. represented .... cared
>> for...
>> and how that would have affected adoption/perception)
>>
>> Looks a bit like Houdini in terms of them remaining themselves, with all
>> the way up to management being "into it"
>> (except with perhaps more of a "hands-on production" side to them)
>>
>> I think the edge of Both Softimage (3D) and uptil now XSI, is that while
>> being advanced, they were (arguably quite a bit more than others)
>> made and refined (all the way down to little "silly" details) with
>> everyday production in mind, simplifying procedures,
>> and making things super sturdy in however unconventional way they are
>> used.
>> I don't know in the later years, but I recall how at least through
>> special projects, how we were in constant back and forth between various
>> shops,
>> and with at least some product managers being somewhat "artsy" themselves.
>>
>> And I would hope (while being rather confident) this solution would also
>> have such an edge,
>> and wouldn't be surprised seeing it become the only other one, other than
>> the only other (non-specialized) one.
>>
>> The only caveat I see to date, is the exclusive Linux/Mac support, which
>> if it indeed turned out to be really great,
>> I would go for booting in Linux, and Virtualboxing Windows for other
>> secondary things. (and/or perhaps later-on, no Windows at all)
>>
>> (fingers crossed)
>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 
paulo-duarte.com

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