Probably works with polygonal modeling, without that wouldn't stand a chance in the market today. With the announcement of Bstudio, I wonder how would be the development of Voodoo from Rhythm and Hues studio, will be released to the public soon? It's an amazing software.
2015-03-12 1:46 GMT-03:00 Raffaele Fragapane <raffsxsil...@googlemail.com>: > I wonder if the UI is still an identical clone to the old Soft|3D and > whether they added polygons or not :) > The original B-Studio was bastardized BPatches only and it was heavily > targeted towards photogrammetry and tracking. > > On Thu, Mar 12, 2015 at 7:50 AM, Jason S <jasonsta...@gmail.com> wrote: > >> On 03/09/15 12:42, Sebastien Sterling wrote: >> >> would really nee to lnow what it's like. >> i seem to remember Maguff having its on propitiatory software, which >> eventually got phased out for maya and renderman. >> >> >> Me too can't wait to see performance, usability ... and wonder about >> their renderer, (path tracing performance, etc..) >> .. if they will open-up to other renders, and how is their SDK (in >> general, or not to mention for eventual Fabric support) >> how the different modules work together.. >> >> Otherwise it would be "funny" if it turned out to be more awkward, >> unforgiving, or more "complicated" than the few (or essentially the >> *one*) other currently available high-end solution(s). >> >> But I would seriously doubt that, from what can be gathered to date, it >> should at least be considerably refined and straight forward, >> especially considering that it's very much like a born in production, >> production software. >> >> Along with what seems to be it's own "shotgun", among the other modules >> that seem to cover many or most production aspects while all being made to >> work together. >> >> Unless that perception was largely from "myth", which I'd hardly think so >> ... >> (imagine Soft without even "Avid", where it was perhaps less, but also >> like a stepchild, how it would have been treated.. represented .... cared >> for... >> and how that would have affected adoption/perception) >> >> Looks a bit like Houdini in terms of them remaining themselves, with all >> the way up to management being "into it" >> (except with perhaps more of a "hands-on production" side to them) >> >> I think the edge of Both Softimage (3D) and uptil now XSI, is that while >> being advanced, they were (arguably quite a bit more than others) >> made and refined (all the way down to little "silly" details) with >> everyday production in mind, simplifying procedures, >> and making things super sturdy in however unconventional way they are >> used. >> I don't know in the later years, but I recall how at least through >> special projects, how we were in constant back and forth between various >> shops, >> and with at least some product managers being somewhat "artsy" themselves. >> >> And I would hope (while being rather confident) this solution would also >> have such an edge, >> and wouldn't be surprised seeing it become the only other one, other than >> the only other (non-specialized) one. >> >> The only caveat I see to date, is the exclusive Linux/Mac support, which >> if it indeed turned out to be really great, >> I would go for booting in Linux, and Virtualboxing Windows for other >> secondary things. (and/or perhaps later-on, no Windows at all) >> >> (fingers crossed) >> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! > -- paulo-duarte.com