Another thing to note, if you apply materials inside the objects subnets then the material applied on the object level has no effect. I am really just getting started with rendering but this was quite surprising coming from xsi ;)
C On 11 March 2015 at 09:50, Cristobal Infante <cgc...@gmail.com> wrote: > Materials in houdini are essentially applied per polygon (primitives in > houdini). Check the details view of a geometry that has a material, and the > select the primitive icon. You will see each individual poly has got the > material applied to it. > > By the way, the Details View panel is your best friend. If you are not > using it, you are not using houdini very well ;) > > C > > On 10 March 2015 at 19:08, Jordi Bares Dominguez <jordiba...@gmail.com> > wrote: > >> You will certainly use them a lot as you will have surely many streams of >> data (a bit like if you had in one single object multiple parallel operator >> stacks that you can blend/merge/dispose/etc… >> >> My take is to try to do things at object level due to easiness with for >> example transformations, material assignment, scene optimisation and LOD. >> >> For example, every component of a wheel of a car I separate and make >> objects and have a hierarchy, this allows me to do very quick low >> resolution objects out of big ones. Transformations are much faster and >> ultimately I can do clever camera based hiding and what not. >> >> Also given I use bundles a lot having objects is very convenient as I can >> do text searches that bring the objects to the bundles so it is a major win >> after a bit of a slow prep time of course. >> >> So I would say my best friend is “object merge” operator rather than >> merge. >> >> ;-) >> >> hope it helps >> jb >> >> On 10 Mar 2015, at 17:47, Jason S <jasonsta...@gmail.com> wrote: >> >> (see addendums in bold) >> >> On 03/10/15 13:32, Jason S wrote: >> >> On 03/10/15 12:15, Christopher Crouzet wrote: >> >> This is a core concept when you have to deal with such graphs—it is so >> essential that the `Merge` node is probably one of the most used nodes in >> Houdini. >> >> I can understand why, whether for optimization, *[or]* manageability >> purposes. >> >> Groups in Houdini share roughly the same purpose than clusters from >> Softimage. >> They are a core concept in Houdini as every node understand them. What >> you can do with clusters, you can do with groups, and much more out of the >> box. >> >> I can imagine, as core *[or as basic of a concept]* as in Soft I would >> assume. *[or so it would seem]* >> >> >> And thanks for the, I think important clarification. >> >> >> >> >