Another thing to note, if you apply materials inside the objects subnets
then the material applied on the object level has no effect.
I am really just getting started with rendering but this was quite
surprising coming from xsi ;)

C

On 11 March 2015 at 09:50, Cristobal Infante <cgc...@gmail.com> wrote:

> Materials in houdini are essentially applied per polygon (primitives in
> houdini). Check the details view of a geometry that has a material, and the
> select the primitive icon. You will see each individual poly has got the
> material applied to it.
>
> By the way, the Details View panel is your best friend. If you are not
> using it, you are not using houdini very well ;)
>
> C
>
> On 10 March 2015 at 19:08, Jordi Bares Dominguez <jordiba...@gmail.com>
> wrote:
>
>> You will certainly use them a lot as you will have surely many streams of
>> data (a bit like if you had in one single object multiple parallel operator
>> stacks that you can blend/merge/dispose/etc…
>>
>> My take is to try to do things at object level due to easiness with for
>> example transformations, material assignment, scene optimisation and LOD.
>>
>> For example, every component of a wheel of a car I separate and make
>> objects and have a hierarchy, this allows me to do very quick low
>> resolution objects out of big ones. Transformations are much faster and
>> ultimately I can do clever camera based hiding and what not.
>>
>> Also given I use bundles a lot having objects is very convenient as I can
>> do text searches that bring the objects to the bundles so it is a major win
>> after a bit of a slow prep time of course.
>>
>> So I would say my best friend is “object merge” operator rather than
>> merge.
>>
>> ;-)
>>
>> hope it helps
>> jb
>>
>> On 10 Mar 2015, at 17:47, Jason S <jasonsta...@gmail.com> wrote:
>>
>>  (see addendums in bold)
>>
>> On 03/10/15 13:32, Jason S wrote:
>>
>> On 03/10/15 12:15, Christopher Crouzet wrote:
>>
>> This is a core concept when you have to deal with such graphs—it is so
>> essential that the `Merge` node is probably one of the most used nodes in
>> Houdini.
>>
>> I can understand why, whether for optimization, *[or]* manageability
>> purposes.
>>
>> Groups in Houdini share roughly the same purpose than clusters from
>> Softimage.
>> They are a core concept in Houdini as every node understand them. What
>> you can do with clusters, you can do with groups, and much more out of the
>> box.
>>
>> I can imagine, as core *[or as basic of a concept]* as in Soft I would
>> assume. *[or so it would seem]*
>>
>>
>> And thanks for the, I think important clarification.
>>
>>
>>
>>
>

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