Maya can stream alembic directly to the GPU without ever creating objects in the scene, so that may be another thing you saw On Mar 18, 2015 9:15 AM, "Morten Bartholdy" <x...@colorshopvfx.dk> wrote:
> I suspected this might be a factor - sux :/ > > > > MB > > > > > Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann < > vincent.ullm...@googlemail.com>: > > +1 that. > > 2015-03-18 11:40 GMT+01:00 Vincent Langer < m...@vincentlanger.com > : > > I think this is a softimage thing. Not a alembic thing. Softimage is > pretty slow with lots of objects. > I bet if the cinema guy would export all objects as one it would perform > very good in softimage. > Cheers > Am 18.03.2015 11:32 schrieb "Morten Bartholdy" < x...@colorshopvfx.dk >: > > I am stuck on Softimage 2013SP1 so I am using Crate for opening > alembic files. I am currently working with shots where we import alembic > files created in Cinema4D and they contain many thousands of objects that > scale and rotate. With Crate they are pretty slow to work with - scrubbing > the timeline is slow, and creating overrides in various passes is slow. > > > I can see our Maya artists can actually scrub the timeline in Maya > pretty inetractively with the same files, so I take it the built in version > from Autodesk is faster that Crate. > > > I am curious to know if someone here have tried the built in alembic > loader in a newer version of Softimage and had the opportunity to compare > it to the one in Maya? > > > > Best > > Morten > > > > > >