Maya can stream alembic directly to the GPU without ever creating objects
in the scene, so that may be another thing you saw
On Mar 18, 2015 9:15 AM, "Morten Bartholdy" <x...@colorshopvfx.dk> wrote:

>   I suspected this might be a factor - sux :/
>
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>  MB
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> Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann <
> vincent.ullm...@googlemail.com>:
>
>  +1 that.
>
>  2015-03-18 11:40 GMT+01:00 Vincent Langer < m...@vincentlanger.com > :
>
>  I think this is a softimage thing. Not a alembic thing. Softimage is
> pretty slow with lots of objects.
> I bet if the cinema guy would export all objects as one it would perform
> very good in softimage.
> Cheers
>  Am 18.03.2015 11:32 schrieb "Morten Bartholdy" < x...@colorshopvfx.dk >:
>
>    I am stuck on Softimage 2013SP1 so I am using Crate for opening
> alembic files. I am currently working with shots where we import alembic
> files created in Cinema4D and they contain many thousands of objects that
> scale and rotate. With Crate they are pretty slow to work with - scrubbing
> the timeline is slow, and creating overrides in various passes is slow.
>
>
>    I can see our Maya artists can actually scrub the timeline in Maya
> pretty inetractively with the same files, so I take it the built in version
> from Autodesk is faster that Crate.
>
>
>    I am curious to know if someone here have tried the built in alembic
> loader in a newer version of Softimage and had the opportunity to compare
> it to the one in Maya?
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>
> Best
>
> Morten
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