That sounds cool - ah well... MB
Den 18. marts 2015 kl. 14:44 skrev Luc-Eric Rousseau <luceri...@gmail.com>: > > Maya can stream alembic directly to the GPU without ever creating objects > in the scene, so that may be another thing you saw > > On Mar 18, 2015 9:15 AM, "Morten Bartholdy" < x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk> > wrote: > > I suspected this might be a factor - sux :/ > > > > MB > > > > > > > > > > > > Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann < > > vincent.ullm...@googlemail.com <mailto:vincent.ullm...@googlemail.com> >: > > > > > +1 that. > > > > > > 2015-03-18 11:40 GMT+01:00 Vincent Langer < m...@vincentlanger.com > > > <mailto:m...@vincentlanger.com> > : > > > > > > > > I think this is a softimage thing. Not a alembic thing. Softimage is > > > > pretty > > > > slow with lots of objects. > > > > I bet if the cinema guy would export all objects as one it would perform > > > > very good in softimage. > > > > Cheers > > > > > > > > Am 18.03.2015 11:32 schrieb "Morten Bartholdy" < x...@colorshopvfx.dk > > > > <mailto:x...@colorshopvfx.dk> >: > > > > > > > > > I am stuck on Softimage 2013SP1 so I am using Crate for opening > > > > > alembic > > > > > files. I am currently working with shots where we import alembic files > > > > > created in Cinema4D and they contain many thousands of objects that > > > > > scale > > > > > and rotate. With Crate they are pretty slow to work with - scrubbing > > > > > the > > > > > timeline is slow, and creating overrides in various passes is slow. > > > > > > > > > > I can see our Maya artists can actually scrub the timeline in Maya > > > > > pretty > > > > > inetractively with the same files, so I take it the built in version > > > > > from > > > > > Autodesk is faster that Crate. > > > > > > > > > > I am curious to know if someone here have tried the built in alembic > > > > > loader > > > > > in a newer version of Softimage and had the opportunity to compare it > > > > > to > > > > > the one in Maya? > > > > > > > > > > Best > > > > > Morten > > > > > > > > >