> ... the new RIS mode is useful and a nice addition, got a couple of crashes > from Maya .... as usual.
Both Maya ports of 3Delight and Renderman are not very stable, I got frequent crashes from them in the past too. Other than that 3Delight is the bomb, it's been featuring dual path tracing for quite some time now. As far as stability of the connection plugin is concerned (not to mention raw speed) I'd go for Redshift. Both it's Maya and XSI ports are very stable, and affordable too. > On Tue, Mar 24, 2015 at 4:27 AM, Morten Bartholdy <x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk> > wrote: >> >> >> + seeing as 3Delight is free for eight core use for one user, why bother >> with a free non-commercial PrMan... >> >> >> >> Morten >> >> >> >> >> >> >> Den 23. marts 2015 kl. 23:24 skrev Andreas Bystrom >> <andreas.byst...@gmail.com <mailto:andreas.byst...@gmail.com> >: >> >> >>> for playing around with it, sure, but if you use softimage I don't think >>> prman is a serious alternative for commercial projects these days. 3delight >>> will export ribs sure, but to actually get those to render in prman is a >>> different thing, getting shaders to work etc. >>> >>> >>> On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord < flordli...@gmail.com >>> <mailto:flordli...@gmail.com> > wrote: >>>> >>>> Well... the non-commercial version is a damn good reason to use it. I sure >>>> will try it once it's available for Houdini. >>>> >>>> >>>> On 23-Mar-15 17:47, Andreas Bystrom wrote: >>>>> >>>>> >>>>> I think the old XSIMan by graphicprimitves was the closest you could get >>>>> to a prman bridge, sadly the product was discontinued a long time ago.. I >>>>> tested it quite a bit when it came out, nice little plugin but the >>>>> implementation was rather basic in a way, no render-region support etc. >>>>> >>>>> there is also the opensource affogato: >>>>> http://sourceforge.net/projects/affogato/ >>>>> <http://sourceforge.net/projects/affogato/> >>>>> >>>>> >>>>> anyway, with all the renderers out there I don't see much reason to use >>>>> prman anymore.. >>>>> >>>>> -Andreas >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman < tekano....@gmail.com >>>>> <mailto:tekano....@gmail.com> > wrote: >>>>>> cmd line renderman is available but not sure how you would make a rib >>>>>> with all the new shader parameters etc straight outa softimage :( >>>>>> >>>>>> >>>>>> On 23 March 2015 at 21:32, Daniel Brassard < dbrassar...@gmail.com >>>>>> <mailto:dbrassar...@gmail.com> > wrote: >>>>>> > Just received notice from Pixar that Renderman free for non-commercial >>>>>> > use >>>>>> > is now available. >>>>>> > >>>>>> > Does anybody have used Renderman before with Softimage and is their a >>>>>> > bridge >>>>>> > between Softimage and Renderman available? >>>>>> > >>>>>> > (yes, I have Maya too, so I can use it with Maya but I would like to >>>>>> > test >>>>>> > Renderman with Softimage) >>>>>> > >>>>>> > Cheers! >>>>>> > >>>>>> > Dan >>>>>> > >>>>>> > >>>>>> >>>>> >> >> >>