I take it this is a Softimage to Softimage workflow where the rigging and animation an notably the alembic export happens from Soft, via Crate!?
The workflow makes good sense and is what I hoped to hear, but I am not quite sure how to implement it so I apply Maya alembic animation to a Softimage referenced model. I have little experience with alembic workflow as I am on 2013SP1 so I have just recently picked up Crate for use in production. MB Den 13. april 2015 kl. 11:57 skrev Oscar Juarez <tridi.animei...@gmail.com>: > What we do with Crate is we have a rigged asset and a render asset, the > render asset is reading the geometry from an alembic file and we load as a > referenced model into the lighting scenes, then we apply the alembic cache > to that, Crate is smart enough to do point cache or transform cache, so > even if it's a lot of points and they are not deforming they should save > the only transformations and caches should be small if you do a pure cache > file. > > So you have two levels of referencing, softimage reference model which will > hold the objects and shaders, and the alembic files which hold the > transforms, point caches and geometries. I've had scenes where I have even > changed the geometry completely of an asset as long as your naming is > consistent everything should work. > > On Mon, Apr 13, 2015 at 11:43 AM, Morten Bartholdy < x...@colorshopvfx.dk > <mailto:x...@colorshopvfx.dk> > wrote: > > Hi there - I am used to ref model workflow where I have a master scene with > > the shaded and rigged model which then refs in to a number of shots where > > it is animated. Now I am importing alembic shots from Maya where the same > > vehicle with a gazillion parts has been animated. It is a rigid thing with > > hinges and rotating parts so we are not pointcaching. > > > > Is there a clever workflow which will allow me to shade and texture this > > thing once and use for each alembic shot, or will I have to possibly script > > grouping of parts and subsequent shading and texturing per shot? How do you > > guys handle such a scenario? > > > > Thanks > > Morten > > > > > > > >