I have been using that workflow and I like it. Had some trouble in Maya as people were using groups, and groups have their own namespaces so allowed duplicate names... like this:
Wheel_FR - Tyre Wheel_RR - Tyre I'm new to maya though but seems to me that groups = bad (but I don't know how common it is for people to use lots of groups) Simon Reeves London, UK *si...@simonreeves.com <si...@simonreeves.com>* *www.simonreeves.com <http://www.simonreeves.com>* *www.analogstudio.co.uk <http://www.analogstudio.co.uk>* On 13 April 2015 at 11:25, Oscar Juarez <tridi.animei...@gmail.com> wrote: > Yes that is Softimage to Softimage, but it would also apply from Maya to > Softimage, you can also get Crate for Maya, the only consideration you must > have is your naming, and the paths inside the alembic file, with crate you > are able to flatten the hierarchy and avoid exporting the parent name so > you end up with an alembic file which only contains your mesh objects in > it, so then you can apply it relative to any model or container you want. > > For example you have this in maya > GroupName > - Mesh1 > - Mesh2 > > You end up with an alembic file which only contains the meshes. > - Mesh1 > - Mesh2 > > Then with crate you can select to which container to apply it and you just > have to worry about your mesh names. > ModelName > - Mesh1 > - Mesh2 > > We have some tools to avoid doing this manually for several assets, but if > you keep the same container names in both Maya and Softimage you can export > one alembic file for diferent assets which include the container name. > > On Mon, Apr 13, 2015 at 12:11 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > >> I take it this is a Softimage to Softimage workflow where the rigging >> and animation an notably the alembic export happens from Soft, via Crate!? >> >> >> The workflow makes good sense and is what I hoped to hear, but I am >> not quite sure how to implement it so I apply Maya alembic animation to a >> Softimage referenced model. I have little experience with alembic workflow >> as I am on 2013SP1 so I have just recently picked up Crate for use in >> production. >> >> >> MB >> >> >> >> >> Den 13. april 2015 kl. 11:57 skrev Oscar Juarez < >> tridi.animei...@gmail.com>: >> >> What we do with Crate is we have a rigged asset and a render asset, >> the render asset is reading the geometry from an alembic file and we load >> as a referenced model into the lighting scenes, then we apply the alembic >> cache to that, Crate is smart enough to do point cache or transform cache, >> so even if it's a lot of points and they are not deforming they should save >> the only transformations and caches should be small if you do a pure cache >> file. >> >> So you have two levels of referencing, softimage reference model which >> will hold the objects and shaders, and the alembic files which hold the >> transforms, point caches and geometries. I've had scenes where I have even >> changed the geometry completely of an asset as long as your naming is >> consistent everything should work. >> >> On Mon, Apr 13, 2015 at 11:43 AM, Morten Bartholdy < x...@colorshopvfx.dk >> > wrote: >> >> Hi there - I am used to ref model workflow where I have a master scene >> with the shaded and rigged model which then refs in to a number of shots >> where it is animated. Now I am importing alembic shots from Maya where the >> same vehicle with a gazillion parts has been animated. It is a rigid thing >> with hinges and rotating parts so we are not pointcaching. >> >> >> Is there a clever workflow which will allow me to shade and texture >> this thing once and use for each alembic shot, or will I have to possibly >> script grouping of parts and subsequent shading and texturing per shot? How >> do you guys handle such a scenario? >> >> >> Thanks >> >> Morten >> >> >> >> >> >> >> >> > >