I can't claim credit for that idea coming from SI, only that GATOR made it
possible. I believe Houdini likely had an attribute transfer solution long
before XSI (if anyone would care to verify).

On Wed, May 27, 2015 at 4:44 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Thank you Bradley, for that acquintance. I thought Blender guys were the
> ones who ideally found that method exploit, I´ve seen them in a lot of
> their rigs
> (low cage deformer aided by weights from bones, to drive more complex
> bodies/facials)... I´m glad that came from softimage.
> Not surprisingly all SI people on Japan is migrating to Blender....
>
>

Reply via email to