I can't claim credit for that idea coming from SI, only that GATOR made it possible. I believe Houdini likely had an attribute transfer solution long before XSI (if anyone would care to verify).
On Wed, May 27, 2015 at 4:44 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Thank you Bradley, for that acquintance. I thought Blender guys were the > ones who ideally found that method exploit, I´ve seen them in a lot of > their rigs > (low cage deformer aided by weights from bones, to drive more complex > bodies/facials)... I´m glad that came from softimage. > Not surprisingly all SI people on Japan is migrating to Blender.... > >