Or it might have been Sega or Capcomp.. it was definitely one of these
three big japan Softimage client.
This was all about transferring uv and weighting between game
characters and same and different resolutions.

On 27 May 2015 at 21:13, Martin Contel <martin3d...@gmail.com> wrote:
> Really, for Square?! :)
>
> There are still lots of XSI seats here, all of them on the game development
> teams. At Visual Works (the CG cinematics division) everything is Maya and a
> tinny bit of Houdini.
>
> Cheers,
>
> --
> Martin Contel
> CG Supervisor
> Square Enix (Visual Works Division)
>
> On Thu, May 28, 2015 at 10:10 AM, Luc-Eric Rousseau <luceri...@gmail.com>
> wrote:
>>
>> GATOR was developed for/with one of our main game customers, Square I
>> think.
>> I'm not aware of a Gator "sdk", what is that?
>> There are attribute transfers in other apps, but it's generally
>> separate tools for textures
>> vs rigging things, reflecting on their architecture vs XSI

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