:)The last 3 GIFs are quite interesting! ------------------------------------------------- Com os melhores cumprimentos, Kind Regards,
[image: www.dianadavid.net] <http://www.dianadavid.net> - 2015-08-12 23:05 GMT+01:00 pedro santos <probi...@gmail.com>: > @Olivier > I haven't sent to anyone else to try it. I'm assuming is a UI generation > issue and not GPU the UI doesn't go blank, the whole application locks up > instead. > > @Matt > For the operations I'm doing I need these many nodes. I've already done > other bend deformers too and of course I didn't needed all this indeed ( > http://prntscr.com/83y066 ). I'm trying to get with something a bit more > evolved but mainly it's a code blueprint. So I can test ideas faster than I > would with code. > The parts that are repetitive are already compounds, since again, this is > a code blueprint I'm interested in convert those into functions. > I've seen people using matrix to convey operations (Delta Mush compound > was like that I think). But this operation is not very linear. Things go up > and down the several streams of processing, so I don't know who to do > matrix transformation would help in this case. It did help to just compound > some sections. Just do hide out some things, and the tree started to load > faster. Thanks. > > @Jason S > Just like I said to Matt, I did that and it helped. Though I'm avoiding do > it to everything since like I mentioned I need to pull data from many > places and having the thing a bit more flatter helps. I also don't like to > set value and call them locally beause this is a blueprint and the > advantage over code is that I can immediately inspect what is being used > where. > > By the way the ICE execution is very smooth. One of the reasons I moved > out of LW after being 90% done there( http://prntscr.com/83y3rv ) , in > ICE that is not problem. Just the UI load that was showing as problem, > unlike LW where it loaded in 1 sec. > > > Thanks for the tips. Here's the additional gifs I ended up cooking :) > Cheers > > > > > > > > On Tue, Aug 11, 2015 at 3:06 AM, Jason S <jasonsta...@gmail.com> wrote: > >> I don't know, but isn't massiveness (or massive looking graphs) very >> dependant on how elaborate processes are, and how low-level nodes are used? >> >> In this case the end-result looks like there's no interpenetration >> however much 'twisted' are meshes >> (or looks like a 'smart bend') >> >> And I've seen ICE trees that looked very neat at the top, while having >> several levels of subgraphs that had considerable amounts of things at each >> level, which I'm sure when all expanded into one tree would make-up quite >> some trees, >> (not speaking of execution time which sometimes seems completely >> unrelated) >> >> Speaking of which, have you tried just collapsing entire graph chunks >> into compounds (at the top level) ? >> >> >> >> >> On 08/07/15 20:08, Olivier Jeannel wrote: >> >> Looks massive to me ;) >> Have you tried on another computer ? Just an idea : Could be a graphic >> card driver problem. >> >> Le 7 août 2015 19:05, "pedro santos" <probi...@gmail.com> a écrit : >> >>> Hi, I'm doing a bend deformer in ICE >>> The tree has grown, but I don't think it's something too massive: >>> http://prntscr.com/80jx9k >>> >>> The UI always locked up a little bit, but I could load it eventually, >>> but my last version simply doesn't load :/ >>> I tried to use the new ICE interaction mode buttons but to no avail. The >>> execution is actually smooth, It's the tree loading that bring it to its >>> knees. >>> In the last days I exclamated "Doh!" whenever I entered a compound, >>> because when I got out of it back into the main tree the same slow loading. >>> >>> Any clues to what might be the problem? >>> >>> Thanks! >>> Pedro / probiner >>> >>> Here's some demo gifs I was cooking before I got locked down... >>> >>> >>> >>> >>> >>> >>> >>> >>> >> > > > -- > > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos Animator 3DModeler Illustrator >> > http://probiner.x10.mx/ <http://probiner.x10.mx/>* >