Mmhhh....so Gator is still the easiest way to solve this issue and I see that is still use as a primary solution.... Well, considering that I basically exported the rig from Maya because of the same issue I'll just finish the skin weighting in Softimage by probably using the "cage" envelope trick, or just by remove the unnecessary clothes, do the weighting and then Gator upon the removed geometry. Thanks guys and thanks for Gator :-D
2015-09-21 10:58 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: > What I do in this case is model a fast "cage" using the same geometry or > with a new similar one, weight this one and then use gator to transfer the > weights to all the layers. > > On Mon, Sep 21, 2015 at 10:34 AM, Alok Gandhi <alok.gandhi2...@gmail.com> > wrote: > >> I did that before by combining (merging) the meshes into one, paint >> weights, once I am happy with the results, I would make copies of this mesh >> and delete the unwanted polys from each. This was a long time ago, so I am >> not sure if this works perfectly but still gives you a direction. >> >> On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic < >> mirkoj.anima...@gmail.com> wrote: >> >>> There is probably someone smarter out there that can solve this but I >>> was also using GATOR as well for cases like this. Overlapping meshes are >>> hell to deal with :) >>> >>> On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com> >>> wrote: >>> >>>> Hi guys, >>>> >>>> I usually rig game meshes which are, 99% of the time, a unique mesh >>>> without any fancy stuff in it. >>>> >>>> Currently I'm doing some weight paint on a high poly mesh wihch will be >>>> used in a game, but I find myself struggling sometimes because due to the >>>> overlapping geometry. >>>> >>>> Example: I have a vest and underneath that I have a shirt; on top of >>>> the vest there are a couple of belts. >>>> In theory the weight paint on them should be exactly the same so that, >>>> during the animation, the underneath geometry won't "pop up" because the >>>> two meshes have different weights assigned. >>>> >>>> So, is there a way to easily paint on different meshes at once so that >>>> the weight paint will be the same on multiple layers of geometry? >>>> >>>> I know that probably Gator will solve the issue, but first I would like >>>> to know if there is a proper way to accomplish skin weights without using >>>> Gator to do that. >>>> >>>> Cheers >>>> >>>> Nicolas >>>> >>> >>> >> >> >> -- >> > >