If only we could get a Maya GATOR On Mon, Sep 21, 2015 at 5:12 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
> Mmhhh....so Gator is still the easiest way to solve this issue and I see > that is still use as a primary solution.... > Well, considering that I basically exported the rig from Maya because of > the same issue I'll just finish the skin weighting in Softimage by probably > using the "cage" envelope trick, or just by remove the unnecessary clothes, > do the weighting and then Gator upon the removed geometry. > Thanks guys and thanks for Gator :-D > > 2015-09-21 10:58 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: > >> What I do in this case is model a fast "cage" using the same geometry or >> with a new similar one, weight this one and then use gator to transfer the >> weights to all the layers. >> >> On Mon, Sep 21, 2015 at 10:34 AM, Alok Gandhi <alok.gandhi2...@gmail.com> >> wrote: >> >>> I did that before by combining (merging) the meshes into one, paint >>> weights, once I am happy with the results, I would make copies of this mesh >>> and delete the unwanted polys from each. This was a long time ago, so I am >>> not sure if this works perfectly but still gives you a direction. >>> >>> On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic < >>> mirkoj.anima...@gmail.com> wrote: >>> >>>> There is probably someone smarter out there that can solve this but I >>>> was also using GATOR as well for cases like this. Overlapping meshes are >>>> hell to deal with :) >>>> >>>> On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com> >>>> wrote: >>>> >>>>> Hi guys, >>>>> >>>>> I usually rig game meshes which are, 99% of the time, a unique mesh >>>>> without any fancy stuff in it. >>>>> >>>>> Currently I'm doing some weight paint on a high poly mesh wihch will >>>>> be used in a game, but I find myself struggling sometimes because due to >>>>> the overlapping geometry. >>>>> >>>>> Example: I have a vest and underneath that I have a shirt; on top of >>>>> the vest there are a couple of belts. >>>>> In theory the weight paint on them should be exactly the same so that, >>>>> during the animation, the underneath geometry won't "pop up" because the >>>>> two meshes have different weights assigned. >>>>> >>>>> So, is there a way to easily paint on different meshes at once so that >>>>> the weight paint will be the same on multiple layers of geometry? >>>>> >>>>> I know that probably Gator will solve the issue, but first I would >>>>> like to know if there is a proper way to accomplish skin weights without >>>>> using Gator to do that. >>>>> >>>>> Cheers >>>>> >>>>> Nicolas >>>>> >>>> >>>> >>> >>> >>> -- >>> >> >> >