In this case Maya's Copy Weighths would be good enough. Martin Sent from my iPhone
> On 2015/09/22, at 8:54, Adam Sale <adamfs...@gmail.com> wrote: > > If only we could get a Maya GATOR > >> On Mon, Sep 21, 2015 at 5:12 AM, Nicolas Esposito <3dv...@gmail.com> wrote: >> Mmhhh....so Gator is still the easiest way to solve this issue and I see >> that is still use as a primary solution.... >> Well, considering that I basically exported the rig from Maya because of the >> same issue I'll just finish the skin weighting in Softimage by probably >> using the "cage" envelope trick, or just by remove the unnecessary clothes, >> do the weighting and then Gator upon the removed geometry. >> Thanks guys and thanks for Gator :-D >> >> 2015-09-21 10:58 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>: >>> What I do in this case is model a fast "cage" using the same geometry or >>> with a new similar one, weight this one and then use gator to transfer the >>> weights to all the layers. >>> >>>> On Mon, Sep 21, 2015 at 10:34 AM, Alok Gandhi <alok.gandhi2...@gmail.com> >>>> wrote: >>>> I did that before by combining (merging) the meshes into one, paint >>>> weights, once I am happy with the results, I would make copies of this >>>> mesh and delete the unwanted polys from each. This was a long time ago, so >>>> I am not sure if this works perfectly but still gives you a direction. >>>> >>>>> On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic >>>>> <mirkoj.anima...@gmail.com> wrote: >>>>> There is probably someone smarter out there that can solve this but I was >>>>> also using GATOR as well for cases like this. Overlapping meshes are hell >>>>> to deal with :) >>>>> >>>>>> On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com> >>>>>> wrote: >>>>>> Hi guys, >>>>>> >>>>>> I usually rig game meshes which are, 99% of the time, a unique mesh >>>>>> without any fancy stuff in it. >>>>>> >>>>>> Currently I'm doing some weight paint on a high poly mesh wihch will be >>>>>> used in a game, but I find myself struggling sometimes because due to >>>>>> the overlapping geometry. >>>>>> >>>>>> Example: I have a vest and underneath that I have a shirt; on top of the >>>>>> vest there are a couple of belts. >>>>>> In theory the weight paint on them should be exactly the same so that, >>>>>> during the animation, the underneath geometry won't "pop up" because the >>>>>> two meshes have different weights assigned. >>>>>> >>>>>> So, is there a way to easily paint on different meshes at once so that >>>>>> the weight paint will be the same on multiple layers of geometry? >>>>>> >>>>>> I know that probably Gator will solve the issue, but first I would like >>>>>> to know if there is a proper way to accomplish skin weights without >>>>>> using Gator to do that. >>>>>> >>>>>> Cheers >>>>>> >>>>>> Nicolas >>>> >>>> >>>> >>>> -- >>>> >