In this case Maya's Copy Weighths would be good enough.

Martin
Sent from my iPhone

> On 2015/09/22, at 8:54, Adam Sale <adamfs...@gmail.com> wrote:
> 
> If only we could get a Maya GATOR
> 
>> On Mon, Sep 21, 2015 at 5:12 AM, Nicolas Esposito <3dv...@gmail.com> wrote:
>> Mmhhh....so Gator is still the easiest way to solve this issue and I see 
>> that is still use as a primary solution....
>> Well, considering that I basically exported the rig from Maya because of the 
>> same issue I'll just finish the skin weighting in Softimage by probably 
>> using the "cage" envelope trick, or just by remove the unnecessary clothes, 
>> do the weighting and then Gator upon the removed geometry.
>> Thanks guys and thanks for Gator :-D
>> 
>> 2015-09-21 10:58 GMT+02:00 Oscar Juarez <tridi.animei...@gmail.com>:
>>> What I do in this case is model a fast "cage" using the same geometry or 
>>> with a new similar one, weight this one and then use gator to transfer the 
>>> weights to all the layers.
>>> 
>>>> On Mon, Sep 21, 2015 at 10:34 AM, Alok Gandhi <alok.gandhi2...@gmail.com> 
>>>> wrote:
>>>> I did that before by combining (merging) the meshes into one, paint 
>>>> weights, once I am happy with the results, I would make copies of this 
>>>> mesh and delete the unwanted polys from each. This was a long time ago, so 
>>>> I am not sure if this works perfectly but still gives you a direction.
>>>> 
>>>>> On Mon, Sep 21, 2015 at 1:51 PM, Mirko Jankovic 
>>>>> <mirkoj.anima...@gmail.com> wrote:
>>>>> There is probably someone smarter out there that can solve this but I was 
>>>>> also using GATOR as well for cases like this. Overlapping meshes are hell 
>>>>> to deal with :)
>>>>> 
>>>>>> On Mon, Sep 21, 2015 at 10:12 AM, Nicolas Esposito <3dv...@gmail.com> 
>>>>>> wrote:
>>>>>> Hi guys,
>>>>>> 
>>>>>> I usually rig game meshes which are, 99% of the time, a unique mesh 
>>>>>> without any fancy stuff in it.
>>>>>> 
>>>>>> Currently I'm doing some weight paint on a high poly mesh wihch will be 
>>>>>> used in a game, but I find myself struggling sometimes because due to 
>>>>>> the overlapping geometry.
>>>>>> 
>>>>>> Example: I have a vest and underneath that I have a shirt; on top of the 
>>>>>> vest there are a couple of belts.
>>>>>> In theory the weight paint on them should be exactly the same so that, 
>>>>>> during the animation, the underneath geometry won't "pop up" because the 
>>>>>> two meshes have different weights assigned.
>>>>>> 
>>>>>> So, is there a way to easily paint on different meshes at once so that 
>>>>>> the weight paint will be the same on multiple layers of geometry?
>>>>>> 
>>>>>> I know that probably Gator will solve the issue, but first I would like 
>>>>>> to know if there is a proper way to accomplish skin weights without 
>>>>>> using Gator to do that.
>>>>>> 
>>>>>> Cheers
>>>>>> 
>>>>>> Nicolas
>>>> 
>>>> 
>>>> 
>>>> -- 
>>>> 
> 

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