Has anyone used a 34 inch monitor for mostly 3D work, any comments appreciated.

-----Original Message-----
From: "pete...@skynet.be" <pete...@skynet.be>
Sent: ‎9/‎23/‎2015 4:11 AM
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Subject: Re: 3Delight (free) - 8 core restriction and toon renders

but did you check in task manager to see if there are actually 8 cores active?

in my tests with the 8-core restricted version, there were only 4 cores active 
as before – and I’ve seen it mentioned here as well. (not saying that what you 
got out of those 4 cores wasn’t cool)



From: Pierre Schiller 
Sent: Wednesday, September 23, 2015 12:34 AM
To: softimage@listproc.autodesk.com 
Subject: Re: 3Delight (free) - 8 core restriction and toon renders

yes, 3delight is really fast. 

8 cores = free. Want more cores? one should pay for commerce version.

But I still prefer Redshift. I haven´t done tests on that.


On Tue, Sep 22, 2015 at 5:07 PM, Eric Turman <i.anima...@gmail.com> wrote:

  just looking at the timeline on youtube 3Delight looks almost twice as fast 
to render the inklines. 

  On Tue, Sep 22, 2015 at 5:01 PM, Jason S <jasonsta...@gmail.com> wrote:

    Hi,

    Actually for inkline speed, isn't it roughly as fast as MR?
     
    By the way, even in the viewport your toon shading looks neat, what is it?


    BTW#2 : So you got 8 cores running? what was preventing it before?


    cheers, & thanks for this glimpse!
    J 



    On 09/22/15 13:06, Pierre Schiller wrote:


      Hi guys, I wanted to test out how speedy is 3delight compared to native 
MentalRay (we know there will be a difference). So I took a minute and did a 
short video comparing render toon lines on 3delight and mental ray.

      https://youtu.be/mlJt2iYGsq8


      But if anyone could help me out with this question, I´d finish the 
tutorial as it was meant to be:

      How could I "store in channel" to create matte ids on 3Delight? It didn´t 
read color 4 pass through nor Store in channel.


      So what I did was to create a new pass and partition all elements with 
constant materials. Works, but takes too much time in a heavy scene. 

      In the end I store in channel using MR but then the scene crashed, when I 
selected MR for that pass only renderer....


      Anyone with more 3delight experience could help me out on this, please?

      Thanks. :D


      Cheers.


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