OK. So I could provide you with a more thorough explanation of the Maya pivot 
concept if you are interested. However, since Maya 2016 offers a new Bake Pivot 
Orientation command, after investigating this thing it looks like a good 
template for what ails the SI folks, regarding Maya pivots.

Drag and drop the following lines into a shelf of your choice to make a new MEL 
command.


ctxEditMode;
float $manipos[] = `manipMoveContext -q -position Move`;
FreezeTransformations;
ResetTransformations;
move -a -pcp -pgp -ws $manipos[0] $manipos[1] $manipos[2];
ctxEditMode;


Now, make a new object and hit the insert key to edit the pivot.

Move the pivot using the Move Tool.

Execute the above MEL command from your shelf.



If you are an SI person I’m confident that this is what you want Maya to do 
regarding pivots.

There are a couple CAVEATS with this really crude hack.

1.       It only works properly with the Move tool

2.       You must be in Edit Pivot mode

3.       If you execute it with Edit Pivot Mode off it will send the pivot to 
world center.

4.       It is not persistent like SI. You have to execute the MEL script every 
time you want to BAKE the “position” relative to the pivot.

5.       It will work with objects that are children of other objects.

6.       It generates input history that you will likely want to delete.

7.       If you use this you use at your own risk!

The point I’m trying to make is that what SI users want is doable with the 
current Maya interface. It’s just counter to the longstanding Maya workflow 
which was based upon TAV. But the structure appears to exist in Maya 2016 to 
permit it to function as SI users would like but with minimal extra effort.

Enjoy.



Hey Autodesk, if you are reading this, it would be nice if you could integrate 
pivot position baking into the new pivot orientation baking or at least 
duplicate the process for pivot position similar to what I’ve prototyped here. 
I took the core commands straight out of bakeCustomToolPivot.mel.  It could be 
modified to accommodate what the SI users want. I’d try to do it, and I think 
there are others here who most certainly could figure this out, but I think it 
would be far more reliable as an AD supported core feature. And one other 
thing, the Edit Pivot context needs to remain on. Currently Bake Pivot 
Orientation takes it out of pivot editing when executed, that’s an undesirable 
feature if I want to keep tweaking the pivot and its position. It’s already bad 
enough that I would have to repeat the position bake, but having to do that and 
reenter pivot edit as well is just more effort than necessary. Besides, I 
turned the pivot editing on, I want to decide when I turn it off.

--
Joey Ponthieux

__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Thursday, January 14, 2016 8:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: Please explain Maya pivot points to a Softimage thinker

with Maya you workaround

with Softimage you work

thanks again AD for your workarounds....

On Thu, Jan 14, 2016 at 1:29 PM, Ed Manning 
<etmth...@gmail.com<mailto:etmth...@gmail.com>> wrote:
In Maya-land, 10 clicks or so to get something done *is* "simple."



On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten 
<li...@pixelpanic.de<mailto:li...@pixelpanic.de>> wrote:
OMG,  really? I just watched that video and saw that "workaround" is officially 
shown without any shame?? Around 10 steps to change the "center", really??  It 
leaves me speechless and angry again, that this "industry standard" survived 
and Soft got doomed. A shame....


Am 14.01.2016 um 11:31 schrieb Ognjen Vukovic:
No, but i am sure somebody is working on a script as we speak.

On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer 
<edschif...@gmail.com<mailto:edschif...@gmail.com>> wrote:
isn't there a plugin to facilitate all these transforms already?!?

On 6 November 2015 at 18:22, Pierre Schiller 
<activemotionpictu...@gmail.com<mailto:activemotionpictu...@gmail.com>> wrote:
HHAHAHHAHAHA. "twice after every crash", it "crashed me" hahhahhahahha.

On Fri, Nov 6, 2015 at 9:46 AM, Gerbrand Nel 
<nagv...@gmail.com<mailto:nagv...@gmail.com>> wrote:
When I'm forced to work in maya, I make a point to watch that video at least 
once every morning, and twice after every crash.. it keeps me insane ;)  which 
is perfect for working in maya
G

On 06/11/2015 09:50, Christian Keller wrote:
That explains a lot ;)

--
Christian Keller
Visual effects|direction
m  +49 179 69 36 248<tel:%2B49%20179%2069%2036%20248>

chris3...@me.com<mailto:chris3...@me.com>
Vimeo.com/channels/96149<http://vimeo.com/channels/96149>

Am 04.11.2015 um 17:43 schrieb Gerbrand Nel 
<nagv...@gmail.com<mailto:nagv...@gmail.com>>:
Agreed...
Rather watch this.
https://www.youtube.com/watch?v=KmtzQCSh6xk
It makes more sense.
G
On 04/11/2015 18:13, Sebastien Sterling wrote:
This is actually quite sickening to watch, but cheers Francois, at least we 
know what we are dealing with.

On 4 November 2015 at 15:46, Francois Lord 
<flordli...@gmail.com<mailto:flordli...@gmail.com>> wrote:
Does this help?
https://youtu.be/Z8zVjLoHWjk?list=PLP5KnnScX57byOldVy9rQlBRARrX6gy4b


On 2015-11-04 09:34, Byron Nash wrote:
I'm trying to get some objects zero-ed out in Maya but keep running into what I 
assume is a paradigm difference between how Maya and Soft handle center points 
and transforms. In Soft, I can move the center/pivot and it will change the 
transform values. So, I can reset the center to be in the middle of the 
geometry and then zero the position to get the object to snap back to the world 
center or parent center. In Maya, moving the pivot does not seem to change the 
transform of the object when you move the pivot. So I can't then zero the 
values and get the objects to return to zero. Sometimes, the object and it's 
center are clearly NOT at zero but that's what the values say. There are some 
Local Space/World space values in the attribute editor, but I can't figure out 
how to get things reset properly.

Any help from a Softimage perspective is appreciated.






--
Portfolio 2013<http://be.net/3dcinetv>
Cinema & TV production
Video Reel<https://vimeo.com/3dcinetv/reel2012>



--
www.edschiffer.com<http://www.edschiffer.com>




Reply via email to