yes, but then you are limited to a few images, and it does not scale
procedurally to hundreds of images for example...but if just a few images
already do the work, then you can use the multi-color switch I believe.

2016-02-24 12:22 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>:

> Yes, that's what I'm thinking too.
> Can't we build a "select case" thinguy within the render tree ?
>
> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <xsiml...@gmail.com>
> wrote:
>
>> looks like the "Time Source" parameter on the image file nodes does not
>> accept ice attributes on a mesh.
>>
>> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>:
>>
>>> I just solved the uv part, meaning each polygon is now  covering the
>>> hole 0-1 UV Space.
>>> But I'm not sure it helps, I've tried all sort of indices in the render
>>> tree but it's not working.
>>>
>>>
>>> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <probi...@gmail.com>
>>> wrote:
>>>
>>>> What do you mean you solved the 1 picture per polygon bit?
>>>>
>>>> In my case you see it's a grid of the images I want. So, it's just one
>>>> file I have to deal with. I don't know how you would do the switch for 100
>>>> pics. For index though can't you just call an ICE Attribute in the Render
>>>> Tree.
>>>>
>>>> Sorry not being much help. Didn't spent much time in the Render Tree.
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>>>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>>> I solved the UV with a python script (attached) from  Piotrek Marczak.
>>>>> Wish I could do it in ICE...
>>>>> Now I'm fighting to have one picture per polygon index :/
>>>>> If someone has something....
>>>>>
>>>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <probi...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
>>>>>>
>>>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <probi...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Hmmm I've done that the other day, but in LightWave... ahaha
>>>>>>>
>>>>>>> I basically transformed the UV coordinates per polygon based on it's
>>>>>>> index to fit a grid of images. insteading of having separate image 
>>>>>>> files..
>>>>>>> Can you do it in ICE... dunno, never tried it x)
>>>>>>>
>>>>>>> Good luck
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <
>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Hi there,
>>>>>>>>
>>>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to 99.
>>>>>>>> I'd like to have one picture applied per polygon of a polymesh.
>>>>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 goes to
>>>>>>>> polygon2, )
>>>>>>>> - How do I set the UVs ?
>>>>>>>> - How do I tell the Shader to pick one image according to the
>>>>>>>> Polygon ID ?
>>>>>>>>
>>>>>>>> I can do it with particles, but I would like to do it with polygons.
>>>>>>>>
>>>>>>>> I'm sure someone already did this ...
>>>>>>>>
>>>>>>>> Thank you !
>>>>>>>>
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>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> *------------------------------[image:
>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>> <http://probiner.x10.mx/>*
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>>
>>>>>> *------------------------------[image:
>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>> <http://probiner.x10.mx/>*
>>>>>>
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>>>>>> subject, and reply to confirm.
>>>>>>
>>>>>
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>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>>
>>>> *------------------------------[image:
>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>> <http://probiner.x10.mx/>*
>>>>
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>>>>
>>>
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