Do you have a method to do this ? Right now I'm connecting my 100 textures in a Texture Array Switch. I feel like in 1984... I can't believe this was never addressed ...
On Wed, Feb 24, 2016 at 5:04 PM, pedro santos <probi...@gmail.com> wrote: > I don't know what is the project you are working on, but if you are able > to compromise with just one huge texture, it's doable I think: > http://screencast.com/t/SDUHtvLdf4P9 > > Cheers > > On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel <facialdel...@gmail.com> > wrote: > >> Concatenate strings maybe. But I'don't know how... >> >> On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel <facialdel...@gmail.com> >> wrote: >> >>> I'm around 100 pictures. >>> >>> On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon <xsiml...@gmail.com> >>> wrote: >>> >>>> yes, but then you are limited to a few images, and it does not scale >>>> procedurally to hundreds of images for example...but if just a few images >>>> already do the work, then you can use the multi-color switch I believe. >>>> >>>> 2016-02-24 12:22 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>: >>>> >>>>> Yes, that's what I'm thinking too. >>>>> Can't we build a "select case" thinguy within the render tree ? >>>>> >>>>> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <xsiml...@gmail.com> >>>>> wrote: >>>>> >>>>>> looks like the "Time Source" parameter on the image file nodes does >>>>>> not accept ice attributes on a mesh. >>>>>> >>>>>> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>: >>>>>> >>>>>>> I just solved the uv part, meaning each polygon is now covering the >>>>>>> hole 0-1 UV Space. >>>>>>> But I'm not sure it helps, I've tried all sort of indices in the >>>>>>> render tree but it's not working. >>>>>>> >>>>>>> >>>>>>> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <probi...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> What do you mean you solved the 1 picture per polygon bit? >>>>>>>> >>>>>>>> In my case you see it's a grid of the images I want. So, it's just >>>>>>>> one file I have to deal with. I don't know how you would do the switch >>>>>>>> for >>>>>>>> 100 pics. For index though can't you just call an ICE Attribute in the >>>>>>>> Render Tree. >>>>>>>> >>>>>>>> Sorry not being much help. Didn't spent much time in the Render >>>>>>>> Tree. >>>>>>>> >>>>>>>> Cheers >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel < >>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>> >>>>>>>>> I solved the UV with a python script (attached) from Piotrek >>>>>>>>> Marczak. Wish I could do it in ICE... >>>>>>>>> Now I'm fighting to have one picture per polygon index :/ >>>>>>>>> If someone has something.... >>>>>>>>> >>>>>>>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <probi...@gmail.com> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv >>>>>>>>>> >>>>>>>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <probi...@gmail.com >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> Hmmm I've done that the other day, but in LightWave... ahaha >>>>>>>>>>> >>>>>>>>>>> I basically transformed the UV coordinates per polygon based on >>>>>>>>>>> it's index to fit a grid of images. insteading of having separate >>>>>>>>>>> image >>>>>>>>>>> files.. Can you do it in ICE... dunno, never tried it x) >>>>>>>>>>> >>>>>>>>>>> Good luck >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel < >>>>>>>>>>> facialdel...@gmail.com> wrote: >>>>>>>>>>> >>>>>>>>>>>> Hi there, >>>>>>>>>>>> >>>>>>>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to >>>>>>>>>>>> 99. >>>>>>>>>>>> I'd like to have one picture applied per polygon of a polymesh. >>>>>>>>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 >>>>>>>>>>>> goes to >>>>>>>>>>>> polygon2, ) >>>>>>>>>>>> - How do I set the UVs ? >>>>>>>>>>>> - How do I tell the Shader to pick one image according to the >>>>>>>>>>>> Polygon ID ? >>>>>>>>>>>> >>>>>>>>>>>> I can do it with particles, but I would like to do it with >>>>>>>>>>>> polygons. >>>>>>>>>>>> >>>>>>>>>>>> I'm sure someone already did this ... >>>>>>>>>>>> >>>>>>>>>>>> Thank you ! >>>>>>>>>>>> >>>>>>>>>>>> ------ >>>>>>>>>>>> Softimage Mailing List. >>>>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in >>>>>>>>>>>> the subject, and reply to confirm. >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> *------------------------------[image: >>>>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>>>>> <http://probiner.x10.mx/>* >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> *------------------------------[image: >>>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>>>> <http://probiner.x10.mx/>* >>>>>>>>>> >>>>>>>>>> ------ >>>>>>>>>> Softimage Mailing List. >>>>>>>>>> To unsubscribe, send a mail to >>>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in >>>>>>>>>> the subject, and reply to confirm. >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> ------ >>>>>>>>> Softimage Mailing List. >>>>>>>>> To unsubscribe, send a mail to >>>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>>>>> subject, and reply to confirm. >>>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *------------------------------[image: >>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro >>>>>>>> Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> >>>>>>>> <http://probiner.x10.mx/>* >>>>>>>> >>>>>>>> ------ >>>>>>>> Softimage Mailing List. >>>>>>>> To unsubscribe, send a mail to >>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>>>> subject, and reply to confirm. >>>>>>>> >>>>>>> >>>>>>> >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to >>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>>> subject, and reply to confirm. >>>>>>> >>>>>> >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to >>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the >>>>>> subject, and reply to confirm. >>>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>> >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>> >>> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > > -- > > > > *------------------------------[image: > http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro > Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> > <http://probiner.x10.mx/>* > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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