Do you have a method to do this ?
Right now I'm connecting my 100 textures in a Texture Array Switch. I feel
like in 1984...
I can't believe this was never addressed ...

On Wed, Feb 24, 2016 at 5:04 PM, pedro santos <probi...@gmail.com> wrote:

> I don't know what is the project you are working on, but if you are able
> to compromise with just one huge texture, it's doable I think:
> http://screencast.com/t/SDUHtvLdf4P9
>
> Cheers
>
> On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel <facialdel...@gmail.com>
> wrote:
>
>> Concatenate strings maybe. But I'don't know how...
>>
>> On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel <facialdel...@gmail.com>
>> wrote:
>>
>>> I'm around 100 pictures.
>>>
>>> On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon <xsiml...@gmail.com>
>>> wrote:
>>>
>>>> yes, but then you are limited to a few images, and it does not scale
>>>> procedurally to hundreds of images for example...but if just a few images
>>>> already do the work, then you can use the multi-color switch I believe.
>>>>
>>>> 2016-02-24 12:22 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>
>>>>> Yes, that's what I'm thinking too.
>>>>> Can't we build a "select case" thinguy within the render tree ?
>>>>>
>>>>> On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon <xsiml...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> looks like the "Time Source" parameter on the image file nodes does
>>>>>> not accept ice attributes on a mesh.
>>>>>>
>>>>>> 2016-02-24 12:14 GMT-03:00 Olivier Jeannel <facialdel...@gmail.com>:
>>>>>>
>>>>>>> I just solved the uv part, meaning each polygon is now  covering the
>>>>>>> hole 0-1 UV Space.
>>>>>>> But I'm not sure it helps, I've tried all sort of indices in the
>>>>>>> render tree but it's not working.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Feb 24, 2016 at 4:01 PM, pedro santos <probi...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> What do you mean you solved the 1 picture per polygon bit?
>>>>>>>>
>>>>>>>> In my case you see it's a grid of the images I want. So, it's just
>>>>>>>> one file I have to deal with. I don't know how you would do the switch 
>>>>>>>> for
>>>>>>>> 100 pics. For index though can't you just call an ICE Attribute in the
>>>>>>>> Render Tree.
>>>>>>>>
>>>>>>>> Sorry not being much help. Didn't spent much time in the Render
>>>>>>>> Tree.
>>>>>>>>
>>>>>>>> Cheers
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Feb 24, 2016 at 2:54 PM, Olivier Jeannel <
>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> I solved the UV with a python script (attached) from  Piotrek
>>>>>>>>> Marczak. Wish I could do it in ICE...
>>>>>>>>> Now I'm fighting to have one picture per polygon index :/
>>>>>>>>> If someone has something....
>>>>>>>>>
>>>>>>>>> On Wed, Feb 24, 2016 at 3:47 PM, pedro santos <probi...@gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv
>>>>>>>>>>
>>>>>>>>>> On Wed, Feb 24, 2016 at 2:47 PM, pedro santos <probi...@gmail.com
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> Hmmm I've done that the other day, but in LightWave... ahaha
>>>>>>>>>>>
>>>>>>>>>>> I basically transformed the UV coordinates per polygon based on
>>>>>>>>>>> it's index to fit a grid of images. insteading of having separate 
>>>>>>>>>>> image
>>>>>>>>>>> files.. Can you do it in ICE... dunno, never tried it x)
>>>>>>>>>>>
>>>>>>>>>>> Good luck
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Feb 24, 2016 at 12:04 PM, Olivier Jeannel <
>>>>>>>>>>> facialdel...@gmail.com> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Hi there,
>>>>>>>>>>>>
>>>>>>>>>>>> Imagine I have a collection of 100 pictures, numbered from 0 to
>>>>>>>>>>>> 99.
>>>>>>>>>>>> I'd like to have one picture applied per polygon of a polymesh.
>>>>>>>>>>>> (picture0 goes to polygon0, picture1 goes to polygon1, picture2 
>>>>>>>>>>>> goes to
>>>>>>>>>>>> polygon2, )
>>>>>>>>>>>> - How do I set the UVs ?
>>>>>>>>>>>> - How do I tell the Shader to pick one image according to the
>>>>>>>>>>>> Polygon ID ?
>>>>>>>>>>>>
>>>>>>>>>>>> I can do it with particles, but I would like to do it with
>>>>>>>>>>>> polygons.
>>>>>>>>>>>>
>>>>>>>>>>>> I'm sure someone already did this ...
>>>>>>>>>>>>
>>>>>>>>>>>> Thank you !
>>>>>>>>>>>>
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>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> *------------------------------[image:
>>>>>>>>>>> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
>>>>>>>>>>> Alpiarça dos Santos >>  http://probiner.xyz/ <http://probiner.xyz/>
>>>>>>>>>>> <http://probiner.x10.mx/>*
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
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