I made a compound weeks ago to deal with Unit UVs, decided to add Scale by Area to sort of address this: https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv Vid: http://screencast.com/t/1ZbyqVTRU9
See if interests you. Cheers On Mon, Mar 14, 2016 at 6:04 PM, Fabian Schnuer Gohde <list....@gohde.no> wrote: > Hi, > I'm setting up some texture baking and before re-inventing the wheel (and > I'm running out of time on this project) I was wondering if there is a > quick way (or if someone has a snippet of code) to quickly calculate the > area of polygons in a mesh to set up the map resolution accordingly. > Unwrapping will be via UniqueUVs. just need an even texel density accross > all objects. > > Thank you, > Fabian > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- *------------------------------[image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro Alpiarça dos Santos >> http://probiner.xyz/ <http://probiner.xyz/> <http://probiner.x10.mx/>*
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