I made a compound weeks ago to deal with Unit UVs, decided to add Scale by
Area to sort of address this:
https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv
Vid: http://screencast.com/t/1ZbyqVTRU9

See if interests you.
Cheers

On Mon, Mar 14, 2016 at 6:04 PM, Fabian Schnuer Gohde <list....@gohde.no>
wrote:

> Hi,
> I'm setting up some texture baking and before re-inventing the wheel (and
> I'm running out of time on this project) I was wondering if there is a
> quick way (or if someone has a snippet of code) to quickly calculate the
> area of polygons in a mesh to set up the map resolution accordingly.
> Unwrapping will be via UniqueUVs. just need an even texel density accross
> all objects.
>
> Thank you,
> Fabian
>
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