Wouldn't brigade be a better solution? Not sure exactly how it works, but
it seems the octane shaders would transfer.

On 8 April 2016 at 15:46, Rob Wuijster <r...@casema.nl> wrote:

> It would also be interesting to see when their Unreal Engine plugin is
> finally finished.
> That would give an interesting boost in that area.
>
>
> Rob
> \/-------------\/----------------\/
>
> On 8-4-2016 15:57, Cristobal Infante wrote:
>
> "CPU support" this could help convert a few studios to the dark art of GPU
> rendering...
>
> On 8 April 2016 at 14:53, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
>> Perhaps but it’s always good to keep an eye on the competition, no? ;)
>>
>> They have a few things very interesting going on. Haven’t followed
>> Redshift closely lately.
>>
>>
>>
>> Happy Friday all
>>
>> MAC
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ognjen Vukovic
>> *Sent:* April-08-16 9:22 AM
>> *To:* softimage <softimage@listproc.autodesk.com>
>> *Subject:* Re: OTOY announces availability of OctaneRender 3 and
>> OctaneRender Cloud, previews Brigade/OctaneRender
>>
>>
>>
>> I think its all Redshift fanboys here :).
>>
>>
>>
>> On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <
>> <marc-andre.carbonn...@ubisoft.com>marc-andre.carbonn...@ubisoft.com>
>> wrote:
>>
>> Thought you guys might be interested in this.
>>
>>
>> <http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html>
>> http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html
>>
>>
>>
>>
>>
>> Marc-André Carbonneau
>>
>> Production Manager
>>
>> Unannounced Project – Ubisoft Montreal
>>
>>
>>
>>
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