Don't know if you got the latest build (or if it's even out yet)

But they (or Stephan) are ongoingly fixing/improving a bunch of things,

Now supports sub (&sub-sub) compounds & shaderballs,  with -tons- of shaders/nodes that have been added,
https://vimeo.com/158947144

And also seemingly just very-recently got way snappier for translating geo and preprocessing.
https://vimeo.com/161311690



On 04/08/16 12:39, Artur W wrote:
.. like I am trying to render previs and it has material overrides, but still generates materials with displacement that are overridden.
So, render part is like 5 sec but frame takes 30 sec.
and then suddenly stops rendering altogether...

just doing it now....

2016-04-08 17:02 GMT+02:00 Artur W <artur.w...@gmail.com>:
They better fix all the shit that is still there since version 1.
Redshift in alpha is more production ready than Octane v2.

Artur

2016-04-08 16:57 GMT+02:00 Cristobal Infante <cgc...@gmail.com>:
Wouldn't brigade be a better solution? Not sure exactly how it works, but it seems the octane shaders would transfer. 

On 8 April 2016 at 15:46, Rob Wuijster <r...@casema.nl> wrote:
It would also be interesting to see when their Unreal Engine plugin is finally finished.
That would give an interesting boost in that area.
Rob
\/-------------\/----------------\/
On 8-4-2016 15:57, Cristobal Infante wrote:
"CPU support" this could help convert a few studios to the dark art of GPU rendering...

On 8 April 2016 at 14:53, Marc-Andre Carbonneau <marc-andre.carbonn...@ubisoft.com> wrote:

Perhaps but it’s always good to keep an eye on the competition, no? ;)

They have a few things very interesting going on. Haven’t followed Redshift closely lately.

 

Happy Friday all

MAC

 

From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ognjen Vukovic
Sent: April-08-16 9:22 AM
To: softimage <softimage@listproc.autodesk.com>
Subject: Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

 

I think its all Redshift fanboys here :).

 

On Fri, Apr 8, 2016 at 2:23 PM, Marc-Andre Carbonneau <marc-andre.carbonn...@ubisoft.com>


                                                          wrote:

Thought you guys might be interested in this.

http://www.prnewswire.com/news-releases/otoy-announces-availability-of-octanerender-3-and-octanerender-cloud-previews-brigadeoctanerender-integration-coming-in-2017-300246716.html

 

 

Marc-André Carbonneau

Production Manager

Unannounced Project – Ubisoft Montreal

 


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