Right now the press interviews are saying the Arnold acquisition will
help "accelerate the drive to the cloud" and that Arnold is "Cloud
Ready".  http://tinyurl.com/jmvc7ke  It's a perfectly logical
explanation, rendering services is an obvious cloud service.

For softimage, the actual text of the softimage press release said
"The acquisition is meant to strengthen Autodesk's position in the
fast-growing video games market" http://tinyurl.com/65o3v8  Less
obvious, but see what they did next.

Softimage, which also as a product "owned" the japan game market, was
immediately put in the Autodesk Games group. Softimage's managers were
made leaders of that.   Former softimage dev immediately went on to
worked on an ICE-like game middleware, project skyline, while
softimage game customers were gradually migrated to Maya.

I think all of this makes more sense than a story built around
mythical patent folios.

On 21 April 2016 at 21:28, Steven Caron <car...@gmail.com> wrote:
> Pushing the topic back to the Solid Angle purchase...
>
> https://twitter.com/arnoldrenderer/status/723139036517261313
>
> For me, when or if Marcos and his team stop publishing to SIGGRAPH and
> releasing papers without patenting first I will know Autodesk cares more
> about "patents" than the talent and product they bought.
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