Right now the press interviews are saying the Arnold acquisition will help "accelerate the drive to the cloud" and that Arnold is "Cloud Ready". http://tinyurl.com/jmvc7ke It's a perfectly logical explanation, rendering services is an obvious cloud service.
For softimage, the actual text of the softimage press release said "The acquisition is meant to strengthen Autodesk's position in the fast-growing video games market" http://tinyurl.com/65o3v8 Less obvious, but see what they did next. Softimage, which also as a product "owned" the japan game market, was immediately put in the Autodesk Games group. Softimage's managers were made leaders of that. Former softimage dev immediately went on to worked on an ICE-like game middleware, project skyline, while softimage game customers were gradually migrated to Maya. I think all of this makes more sense than a story built around mythical patent folios. On 21 April 2016 at 21:28, Steven Caron <car...@gmail.com> wrote: > Pushing the topic back to the Solid Angle purchase... > > https://twitter.com/arnoldrenderer/status/723139036517261313 > > For me, when or if Marcos and his team stop publishing to SIGGRAPH and > releasing papers without patenting first I will know Autodesk cares more > about "patents" than the talent and product they bought. ------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.