Hi About exactly a year ago Microsoft and Binary Alchemy started a close cooperation to (in Royal Render language) "fight the well known villains on the track to clouds". There was no press release until we had at least addressed or found realizable solutions for the issues. And now we are ready to show you some stuff! There was an event 2 days ago in London and if you will be at FMX next week, don't miss this talk: http://www.fmx.de/program2016/event/8166 MS is in in close contact to other vendors as well. E.g. there was a round table discussion about cloud licensing last Siggraph with some of the following vendors and two day ago with all of them Autodesk (Solidangle), SideFX, Chaos, Foundry, Cloud license system providers and a few resellers. And PixitMedia just got their PixCache up an running in Azure (Avere alternative without license costs) cheers, Holger Schönberger technical director The day has 24 hours, if that does not suffice, I will take the night
_____ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon van de Lagemaat Sent: Friday, April 22, 2016 10:33 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle Fiber should be pretty cheap in most major cities by now, if not it will be soon. I think the most difficult part of cloud rendering is that unless you're on a service like Zync you really need a couple of pipeline/IT guys to work out your imaging, mounting and data transfer tech and strategies. There's also a whole host of other issues like your distance to the nearest data center and whether or not you have a PoP to them. This can all affect whether you mount those cloud machines or treat as offsite and off network entities etc etc. It's all about latency. That said Google does provide some pretty decent instructional media to guide you, they are really trying hard to make cloud rendering a reality for most people. I think it's going to be up to AD to decide how they want to deal with burst licensing. Right now with Arnold it's pretty much rent and serve your own but I suspect that will change. We're not planning on rendering everything in the cloud to start but will instead leave it for OMG moments or to avoid compromising on quality in order to deliver on time etc. If the cost–benefit analysis works I could see letting our farm slowly age out and just focus on local storage and possibly replace the rack space with workstations using pcoip. I'm sure we'll probably keep some local compute boxes however. Lots of options! Less air conditioning! On Fri, Apr 22, 2016 at 1:09 PM, Steven Caron <car...@gmail.com> wrote: and I agree with you on cloud, I am actually not crazy about it either, but a lot of people see it as the right way to scale. The cost becomes cheaper for some but could be more expensive for others. When someone makes the case to use it they tend to leave out what I think is the biggest issue... access to affordable, reliable, and fast internet connectivity! I don't know about other places in the world but for a business class connection in the states it can be thousands of dollars a month. Then some forget it isn't so much the upload of your assets, you can make an extremely efficient scene to upload but downloading those 2k (now 4k) exr sequences with many AOVs (don't forget about deep) can take much longer. BUT some would argue, you do all your work in the cloud... that is a whole other beast
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.