and I agree with you on cloud, I am actually not crazy about it either, but
a lot of people see it as the right way to scale. The cost becomes cheaper
for some but could be more expensive for others. When someone makes the
case to use it they *tend* to leave out what I think is the biggest
issue... access to affordable, reliable, and fast internet connectivity! I
don't know about other places in the world but for a business class
connection in the states it can be thousands of dollars a month. Then some
forget it isn't so much the upload of your assets, you can make an
extremely efficient scene to upload but downloading those 2k (now 4k) exr
sequences with many AOVs (don't forget about deep) can take much longer.

BUT some would argue, you do all your work in the cloud... that is a whole
other beast

On Fri, Apr 22, 2016 at 12:39 PM, Jordi Bares <jordiba...@gmail.com> wrote:

> Fair point about the patents of course, it is a no brainer.
>
> I mentioned cloud because it is a subject it keeps popping out, specially
> since the Solid Angle acquisition and from where I stand can only make
> sense if there is a degree of certainty on costs and a clear advantage on
> scalability, both not easy at all to fulfil. If anything I believe it is
> going on the other direction altogether.
>
> my 2 cents
>
>
>
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