and I agree with you on cloud, I am actually not crazy about it either, but a lot of people see it as the right way to scale. The cost becomes cheaper for some but could be more expensive for others. When someone makes the case to use it they *tend* to leave out what I think is the biggest issue... access to affordable, reliable, and fast internet connectivity! I don't know about other places in the world but for a business class connection in the states it can be thousands of dollars a month. Then some forget it isn't so much the upload of your assets, you can make an extremely efficient scene to upload but downloading those 2k (now 4k) exr sequences with many AOVs (don't forget about deep) can take much longer.
BUT some would argue, you do all your work in the cloud... that is a whole other beast On Fri, Apr 22, 2016 at 12:39 PM, Jordi Bares <jordiba...@gmail.com> wrote: > Fair point about the patents of course, it is a no brainer. > > I mentioned cloud because it is a subject it keeps popping out, specially > since the Solid Angle acquisition and from where I stand can only make > sense if there is a degree of certainty on costs and a clear advantage on > scalability, both not easy at all to fulfil. If anything I believe it is > going on the other direction altogether. > > my 2 cents > > >
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