You could try something like this:

https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0

if any point is inside a volume the visibility get turns off. You could
play with averages and thresholds so it fits better to your needs.

On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> I would like to unhide a number of objects by animating a volume and as
> the objects get to be inside that volume their visibility is set to 1.0.
>
> I can do this for instance by setting an expression on position on a
> particular axis for the controlling object, but I don't know how to test if
> the geometry is inside another one and if so set the visibility to 1.0
>
> I know that in ICE I can test if polygons are inside a volume and get a
> boolean value from that, but it is per polygon so I can't find a way to set
> object visibility with these values.
>
> Is there a simple way to do this either via expressions or in ICE?
>
>
> Thanks - Morten
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