On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez <tridi.animei...@gmail.com> wrote:
        if any point is inside a volume the visibility get turns off.
        You could play with averages and thresholds so it fits better to your needs.


I guess this can be used to just as easily toggle or set anything by volume?
(which is cool :) )

On 05/10/16 11:42, Oscar Juarez wrote:
In my example scene, move the cube by the way.

On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez <tridi.animei...@gmail.com> wrote:
You could try something like this:


if any point is inside a volume the visibility get turns off. You could play with averages and thresholds so it fits better to your needs.

On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.dk> wrote:
I would like to unhide a number of objects by animating a volume and as the objects get to be inside that volume their visibility is set to 1.0.

I can do this for instance by setting an _expression_ on position on a particular axis for the controlling object, but I don't know how to test if the geometry is inside another one and if so set the visibility to 1.0

I know that in ICE I can test if polygons are inside a volume and get a boolean value from that, but it is per polygon so I can't find a way to set object visibility with these values.

Is there a simple way to do this either via expressions or in ICE?


Thanks - Morten
------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.




------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.


------
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Reply via email to