That's a thought. Not too familiar with ICE and poly island stuff though.

//MB



> Den 12. maj 2016 klokken 14:22 skrev Jason S <jasonsta...@gmail.com>:
> 
> 
> I think you could merge everything and have a particle per island, or a 
> similar method to braking apart/fracturing objects.
> 
> Will fetch a few links later-on, but you can check out some of the 
> em-tools for that purpose.
> 
> 
> On 05/12/16 7:54, Morten Bartholdy wrote:
> > Quick question: The idea is to build a house from the individual parts, 
> > inside and out, much like a timelapse shot, but you don't see stuff moving 
> > in to place, it just appears where it is supposed to be.
> >
> > This will probably be many hundred if not thousands of parts, many of which 
> > can not be positioned with particles (which would be easy to reveal) so is 
> > there perhaps a way to take the content of a group and use as input for an 
> > ICE tree like this, so I don't have to set up an ICE tree for each part?
> >
> > //Morten
> >
> >
> >
> >> Den 10. maj 2016 klokken 17:41 skrev Oscar Juarez 
> >> <tridi.animei...@gmail.com>:
> >>
> >>
> >> You could try something like this:
> >>
> >> https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0
> >>
> >> if any point is inside a volume the visibility get turns off. You could
> >> play with averages and thresholds so it fits better to your needs.
> >>
> >> On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> >> wrote:
> >>
> >>> I would like to unhide a number of objects by animating a volume and as
> >>> the objects get to be inside that volume their visibility is set to 1.0.
> >>>
> >>> I can do this for instance by setting an expression on position on a
> >>> particular axis for the controlling object, but I don't know how to test 
> >>> if
> >>> the geometry is inside another one and if so set the visibility to 1.0
> >>>
> >>> I know that in ICE I can test if polygons are inside a volume and get a
> >>> boolean value from that, but it is per polygon so I can't find a way to 
> >>> set
> >>> object visibility with these values.
> >>>
> >>> Is there a simple way to do this either via expressions or in ICE?
> >>>
> >>>
> >>> Thanks - Morten
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