In my example scene, move the cube by the way. On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez <tridi.animei...@gmail.com> wrote:
> You could try something like this: > > https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0 > > if any point is inside a volume the visibility get turns off. You could > play with averages and thresholds so it fits better to your needs. > > On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.dk> > wrote: > >> I would like to unhide a number of objects by animating a volume and as >> the objects get to be inside that volume their visibility is set to 1.0. >> >> I can do this for instance by setting an expression on position on a >> particular axis for the controlling object, but I don't know how to test if >> the geometry is inside another one and if so set the visibility to 1.0 >> >> I know that in ICE I can test if polygons are inside a volume and get a >> boolean value from that, but it is per polygon so I can't find a way to set >> object visibility with these values. >> >> Is there a simple way to do this either via expressions or in ICE? >> >> >> Thanks - Morten >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > >
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