In my example scene, move the cube by the way.

On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez <tridi.animei...@gmail.com>
wrote:

> You could try something like this:
>
> https://www.dropbox.com/s/273cpq5dmdyj0kd/ice_vis.zip?dl=0
>
> if any point is inside a volume the visibility get turns off. You could
> play with averages and thresholds so it fits better to your needs.
>
> On Tue, May 10, 2016 at 4:29 PM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
>
>> I would like to unhide a number of objects by animating a volume and as
>> the objects get to be inside that volume their visibility is set to 1.0.
>>
>> I can do this for instance by setting an expression on position on a
>> particular axis for the controlling object, but I don't know how to test if
>> the geometry is inside another one and if so set the visibility to 1.0
>>
>> I know that in ICE I can test if polygons are inside a volume and get a
>> boolean value from that, but it is per polygon so I can't find a way to set
>> object visibility with these values.
>>
>> Is there a simple way to do this either via expressions or in ICE?
>>
>>
>> Thanks - Morten
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