Hey gang,

I'm doing a voronoi shatter in houdini and want to bring the result back
into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are
disconected from the inside pieces, like this:

[image: Imagem inline 1]

I'm pretty sure it's me doing something wrong in houdini... My setup is
really simple: Import alembic mesh > vdb from polys > scatter > voronoi
with those points. Already tried to mess with all the voronoi parameters
and add a fuse node at the very end just before exporting. But I can't find
a way to have the outside/inside faces merged for each piece.

any hints?

Thank you
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