Hey gang, I'm doing a voronoi shatter in houdini and want to bring the result back into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are disconected from the inside pieces, like this:
[image: Imagem inline 1] I'm pretty sure it's me doing something wrong in houdini... My setup is really simple: Import alembic mesh > vdb from polys > scatter > voronoi with those points. Already tried to mess with all the voronoi parameters and add a fuse node at the very end just before exporting. But I can't find a way to have the outside/inside faces merged for each piece. any hints? Thank you
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