Well, unfortunatelly soft crashes everytime I try to import this alembic mesh from houdini... so I went for objs.
And I'm afraid I can't merge them in Soft because a) it will take quite some time as the whole geo is dense and b) I'd have to leave a gap between the pieces or else any adjacent pieces would get merged together... and I want them to be single pieces. is that an export thing ? Because it works nicely inside houdini... 2016-12-06 12:07 GMT-02:00 nikaragua86 <nikaragu...@gmail.com>: > hi, i had the same issue, exported simulation from houdini to maya with > alembic, i just merged vertices in maya > > 2016-12-06 17:00 GMT+03:00 Fabricio Chamon <xsiml...@gmail.com>: > >> Hey gang, >> >> I'm doing a voronoi shatter in houdini and want to bring the result back >> into softimage (exporting .obj to Soft 2015 SP2). The outside pieces are >> disconected from the inside pieces, like this: >> >> [image: Imagem inline 1] >> >> I'm pretty sure it's me doing something wrong in houdini... My setup is >> really simple: Import alembic mesh > vdb from polys > scatter > voronoi >> with those points. Already tried to mess with all the voronoi parameters >> and add a fuse node at the very end just before exporting. But I can't find >> a way to have the outside/inside faces merged for each piece. >> >> any hints? >> >> Thank you >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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