Its defiantly assumes we don't mind working weekends!

On 6 January 2017 at 17:06, Marc-Andre Carbonneau <
marc-andre.carbonn...@ubisoft.com> wrote:

> Oh and I know Jira looks very ugly to artists but you can customize it to
> make it work and "look" the way you want.
> ;)
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of Marc-Andre Carbonneau
> Sent: January-06-17 11:45 AM
> To: Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> Subject: RE: Using Agile Scrum in vfx production
>
> I don't believe this was mentionned yet but Jira from Atlassian is a very
> good task tracking tool and has all the Agile methodology implemented
> (Kabaan waterfalls, Agile etc...) and about 3 years ago, Shotgun
> implemented a way to talk to Jira. Might be worth checking it out. Haven't
> tested myself yet and now I can't find it on Shotgun's website... :S
>
> MAC
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of Maurice Patel
> Sent: January-05-17 1:40 PM
> To: Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> Subject: RE: Using Agile Scrum in vfx production
>
> It is hard to say - it is whatever tools work best for you and your team
> to understand the scope of the backlog. It could well be a whiteboard that
> you update every meeting to start. I'd at least start there for a few
> tests. Once you get an understanding for it and feel it works you can
> formalize it with some digital tools. This is actually not really the hard
> part of agile.
>
> There are a few other things to take into consideration when implementing
> agile:
> - How ready is the team to change the way they work? If the team is
> hierarchical or you have team leaders who very much want to be in control
> (micromanage) it is going to take a cultural shift in the team before agile
> can be successful
> - How good is the team at scoping work? The better you are at that the
> easier it is to migrate to agile methods
>
> Scrum works well when everyone is aligned as to what needs to get done its
> priority and its effort. The meeting than can focus on impediments and
> resolving them. This is the real value of agile the continual course
> correction that can happen on a daily basis. But its only effective if
> everyone has a voice and everyone has a common if understanding on terms
> and scope. Agile works badly if you spend the entire meeting discussing how
> long it takes to do each task.
>
> You also need a strong scrum master to keep meetings on track (they are
> facilitators not managers but they need to be empowered) and the product
> owner (vfx sup) needs to understand their role is not to micromanage or
> even to direct the scrum but to provide guidance on what needs to be done.
> So team dynamics are pretty critical here. The product owner defines what
> needs to be done - the scrum team figures out how much it can do and how it
> needs to be done.
>
> You will have to go through several sprints before you can figure out
> exactly how much can be done realistically and whether you are scoping
> correctly.
>
> The challenge is that agile is a means of fast iteration and collaboration
> - but to work you actually need to establish some things well in advance -
> such as methods of scoping and prioritizing work. Agile methods can provide
> tools for that too - such as epics and stories that are used to define the
> importance of a feature set - but you can use your own. An important thing
> to consider is ROI of work. Although it is impossible to actually quantify
> you typically need some way of establishing the value of different types of
> work. Having a good knowledge of the priority, effort and ROI of every item
> in the backlog leads for much easier discussions
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> -----Original Message-----
> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] On Behalf Of javier gonzalez
> Sent: Thursday, January 05, 2017 12:43 PM
> To: Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> Subject: Re: Using Agile Scrum in vfx production
>
> About the implementation,  its better a simple white board for the kanban
> board or use some agile tools for this and to calculate a burndown chart
> etc?
> Thank for the link maurice, i think i will ask to some software
> development friends.
>
> 2017-01-05 11:42 GMT-05:00, Maurice Patel <maurice.pa...@autodesk.com>:
> > It is an interesting article and as pointed out VFX shares a lot of
> > commonality with the problems faced in software development where
> > iterations, ‘feature creep,’ the subjective nature of product quality
> > and disparate stakeholders create complexity and a high potential for
> > budget and scheduling overruns.
> > If you are interested in Agile methods such as Scrum and Sprints you
> > can also find out more on websites like this one:
> > https://www.versionone.com/agile-101/agile-methodologies/
> > This is just one of many companies that provides services in
> > implementing Agile methods but they provide some background material
> > into Agile methods on their website. Googling a bit will unearth more.
> > The principles of Agile are reasonably simple – the trick is getting
> > them to work for you. Ideally the system you develop will be adapted
> > to your needs and it is not really a standard formula that can be
> > applied generically. The usual advice is pick one or two projects and
> > try to implement agile methods on them first – projects with low risk
> and a high chance of success.
> > Learning from that process should then enable you to deploy more broadly.
> > Finding the right tools that work the best in your company is a
> > discovery process. You can teach yourself (takes longer and has the
> > potential for a lot of hiccups but definitely doable) or find someone
> > with some experience in implementing agile methods and a good knowledge
> of how you work to help.
> > A scrum meeting is typically held daily, often at the start of the
> > day, with all key stakeholders and its main goal is prioritize and
> > align on the backlog (generic term for what needs to get done).
> > However for the meeting to work the tools used to document and measure
> > the state of the backlog need to be accurate and appropriate – and
> > that is the real challenge of the implementation – which is why the
> > FXGuide article focuses quite heavily on that aspect
> >
> > Maurice Patel
> > Tél:  514 954-7134
> > Cell: 514 242-6549
> >
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas
> > Volkmann
> > Sent: Thursday, January 05, 2017 9:30 AM
> > To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > <softimage@listproc.autodesk.com>
> > Subject: Re: Using Agile Scrum in vfx production
> >
> > Very interesting read!
> > Being new to that topic, Alok could you share some insight what a
> > typical scrum looks like (how long does it take, is it at the start or
> > the end of the day, etc).
> >
> > /Thomas
> >
> > Alok Gandhi
> > <alok.gandhi2...@gmail.com<mailto:alok.gandhi2...@gmail.com>>
> > hat am 5. Januar 2017 um 07:43 geschrieben:
> > The article explains it all! Extremely well-written. Having been a
> > member of the agile team, I can say that this is sounds very
> > interesting for VFX Project Management. We use agile (though for
> > software development for animation), our typical sprints are 7 days or
> > 14 days. Scrums are every day.
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> >
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