Or alot of equivalence mapping was in there (which was great help BTW),
yet could of course not map the parts that aren't mappable
(or not easily mappable without getting very technical such as for any ice related stuff)

Must have overlooked the Object merge bit thanks.

On 03/21/17 18:41, Nono wrote:
don't miss the FULL pdf from Jordy Bares that's all in there

On 21 March 2017 at 23:31, Jason S <jasonsta...@gmail.com> wrote:
Hi,
Indeed Object Merge can reference outputs from other nodes
Thanks a bunch! (scraped the internet for that :) )
-J



On 03/21/17 18:22, Nono wrote:

On 21 March 2017 at 19:36, Jason S <jasonsta...@gmail.com> wrote:
I know about merge sop, but is it possible to refer to outputs or elements located in other object level networks?
(or having object level items used as inputs for multiple other object level networks?)

Hi,
You don't read it correctly, Andy spokes about "Object Merge" not "Merge".
On Houdini "Object merge" is in most case the most important node. You can for example mimic softimage overrides with it ;-)

Cheers 


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