Regarding options mentioned about rendering, I would appreciate it a lot if someone would set up some very basic examples of object merges and the wedge output node to organize renders.

thanks!

Rob Wuijster
E r...@casema.nl

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On 23-3-2017 15:05, Andy Goehler wrote:
Regarding Passes, at first it felt really strange, everything seemed different. But after some time and getting into bundles the basics were mastered. What always bugged me in Softimage was managing partitions across passes. If there were changes you’d be hunting down all the partitions in various passes. I’ve always wished for something expression based. With wildcards on ROPs and smart bundles this opened the doors of freedom. I never worry about that anymore.

For overrides I use object merges, as Jordi mentioned. This is not ideal, but manageable, not to mention extremely flexible and always reflects changes. I’ve looked into material style sheets and they are quite powerful, but not as nice to manage from a UI perspective. I found I’d rather manage additional objects with object merges and their material assignments, etc. Nevertheless, MSS can get the job done.

What I’d wish for is a graph similar to Katana, where nodes collect the objects and lights. Additional nodes provide material assignment and overrides. Or simply bundles with overrides :D

I’m still putting the pieces together to file an RFE with SESI.

Andy



On 23.03.2017, at 14:11, Andy Nicholas <a...@andynicholas.com <mailto:a...@andynicholas.com>> wrote:

Yep. Worth mentioning the Material SOP too where you can override on a per point/primitive/global level if you need to.

It was also pointed out to me the other day that the Material SOP is capable of generating material stylesheets for you. I'm still getting my head around that particular functionality, but I can see it has the potential to be very helpful in a more automated pipeline.

A



On 23/03/2017 12:36, Jordi Bares wrote:
Indeed, no matter which software we choose we will certainly miss Softimage overrides and passes… Houdini offers a few approaches but none of them is as smooth and easy as Softimage.

The best route I have round is to use Object_Merges to do the overrides but indeed it is not as nice… :-P

BTW, check Material Style Sheets… will open some new avenues that may be useful.

jb


On 23 Mar 2017, at 08:50, Rob Wuijster <r...@casema.nl <mailto:r...@casema.nl>> wrote:

@Jordi and others:

Besides all the new stuff to learn, where - as you said - some stuff is easier than others (VEX), my main gripe is rendering. I still try to get some workflow running where I can easily create Passes/Partitions/overrides like I did in Softimage.

I know it's not the same thing in H, but not being able to quickly override shaders on top scene level, or in bundles is a huge miss.
It often results in multiple shaders and switches.

There's also Takes, but from what I've read on it most people stay clear from it. And there's material stylesheets which are a tad over-designed and not really user friendly imho.

So any workflows people developed on rendering, after starting to use Houdini, are very much welcome.

cheers!

Rob

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On 22-3-2017 11:36, Jordi Bares wrote:

Yet for the points mentioned, I would have an easier time agreeing with you if indeed I found "some 
things to be easier, and others not", whereas beyond what could be associated to "XSI muscle 
memory",  the sheer quantity or proportions of things that are not not just easier, but considerably 
much (much!) easier, makes it hard to just overlook and just "go with it", especially when knowing 
how things can be.
Putting aside the fact we have to move out of Softimage sooner or later 
(hardware, OS, drivers, freelancers, support, etc… will eventually force us out)

Putting aside those areas Sofimage can’t compete because it does not have the 
functionality (heavy duty FX mostly, Terrains, Game integration, etc…)

I would like to focus on those day to day scenarios you feel are not easy in 
Houdini, after all we could submit this input to Side Effects.

Is there any particular scenario you feel strongly Softimage is much more 
comfortable/easy/convenient?

:-)

jb
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