The new for H16 automatic and manual options to organize/align networks should help in this regard.
> On 24.03.2017, at 14:04, <p...@bustykelp.com> <p...@bustykelp.com> wrote: > > I understand that when it works as planned its a good feature and it would be > really useful if I could control when it does and when it doesn’t happen. (by > holding a key down for example) > > In ICE, it works fine because it happens when you place a new node. NOT when > you re-organise the tree. But in Houdini, it happens just when you move nodes > a bit. So I have the choice of either having my nodes spread apart SO far > that they are tiny and I can’t read them, but the risk is reduced a bit. Or > having them naturally close, but constantly auto connecting and messsing up > my work. > > From: Simon Reeves <mailto:si...@simonreeves.com> > Sent: Friday, March 24, 2017 12:04 PM > To: Official Softimage Users Mailing > List.https://groups.google.com/forum/#!forum/xsi_list > <mailto:softimage@listproc.autodesk.com> > Subject: Re: Random Thoughts about H. > > I feel like if you disabled 'auto connecting dropping nodes onto wires' youd > disable a really useful feature, can you not just be more careful ;) > and regards to copy + paste, alt+drag to copy is very useful because you can > place them > > On Fri, 24 Mar 2017 at 11:46 Jonathan Moore <jonathan.moo...@gmail.com > <mailto:jonathan.moo...@gmail.com>> wrote: >> The improvements to the network editor in Houdini 16 is probably my >> favourite aspect of the release. It answers many of the complaints you >> mention Oliver. >> <> >> >> From: softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com> >> [mailto:softimage-boun...@listproc.autodesk.com >> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Olivier >> Jeannel >> Sent: 24 March 2017 09:46 >> To: Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> <https://groups.google.com/forum/#!forum/xsi_list> >> <softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com>> >> >> Subject: Re: Random Thoughts about H. >> >> >> Getting back to the subject of organisation, I still consider myself as a >> houdini beginner. >> The thing is, it so open that you quickly import the ice science into vop >> and you get comfident enough quickly. >> My experience is with the 15.5, and probably not the latest release. >> I found the stiky notes not that handy ( clicking on it sometimes close it, >> or it gets in the way), naming a node or an area. was a pain, you enter the >> name hit "enter" and it bounces back to its previous name. Having to retype >> 3 or 4 times until it catches it correctly. >> The surrounding colored area that you can draw around your network were >> buggy as well. Once the network surrounded it was mostly unworkable... >> So finally I just relied on colored nodes... >> I also found the node editor to be a bit buggy when working with a high >> number of nodes. It can get slow, and the mouse pointer was clicking in an >> unprecize manner (when trying to pick the line between 2 nodes), sometimes >> creating disaster. >> And by high number of nodes i mean : my final scene was having one big >> obj/geo node for the animation, containing a dozen of complete big sop trees >> (with for each, vop, and a few dops, some cachefiles..). >> I found that working within one single big node was better than having to >> jump back and forth into exterior nodes. >> But the downside is that I had to navigate (swim) in that huge forest of >> slow undocumented trees. >> >> Seems they fixed all this naming, note and coloring in the 16. If someone >> can confirm. >> >> On Thursday, March 23, 2017, Andy Goehler <lists.andy.goeh...@gmail.com >> <mailto:lists.andy.goeh...@gmail.com>> wrote: >>> Regarding Passes, at first it felt really strange, everything seemed >>> different. But after some time and getting into bundles the basics were >>> mastered. What always bugged me in Softimage was managing partitions across >>> passes. If there were changes you’d be hunting down all the partitions in >>> various passes. I’ve always wished for something expression based. With >>> wildcards on ROPs and smart bundles this opened the doors of freedom. I >>> never worry about that anymore. >>> >>> For overrides I use object merges, as Jordi mentioned. This is not ideal, >>> but manageable, not to mention extremely flexible and always reflects >>> changes. I’ve looked into material style sheets and they are quite >>> powerful, but not as nice to manage from a UI perspective. I found I’d >>> rather manage additional objects with object merges and their material >>> assignments, etc. Nevertheless, MSS can get the job done. >>> >>> What I’d wish for is a graph similar to Katana, where nodes collect the >>> objects and lights. Additional nodes provide material assignment and >>> overrides. Or simply bundles with overrides :D >>> >>> I’m still putting the pieces together to file an RFE with SESI. >>> >>> Andy >>> >>> >>> >>>> On 23.03.2017, at 14:11, Andy Nicholas <a...@andynicholas.com <>> wrote: >>>> >>>> Yep. Worth mentioning the Material SOP too where you can override on a per >>>> point/primitive/global level if you need to. >>>> >>>> It was also pointed out to me the other day that the Material SOP is >>>> capable of generating material stylesheets for you. I'm still getting my >>>> head around that particular functionality, but I can see it has the >>>> potential to be very helpful in a more automated pipeline. >>>> >>>> A >>>> >>>> >>>> >>>> On 23/03/2017 12:36, Jordi Bares wrote: >>>>> Indeed, no matter which software we choose we will certainly miss >>>>> Softimage overrides and passes… Houdini offers a few approaches but none >>>>> of them is as smooth and easy as Softimage. >>>>> >>>>> The best route I have round is to use Object_Merges to do the overrides >>>>> but indeed it is not as nice… :-P >>>>> >>>>> BTW, check Material Style Sheets… will open some new avenues that may be >>>>> useful. >>>>> >>>>> jb >>>>> >>>>> >>>>>> On 23 Mar 2017, at 08:50, Rob Wuijster <r...@casema.nl <>> wrote: >>>>>> >>>>>> @Jordi and others: >>>>>> >>>>>> Besides all the new stuff to learn, where - as you said - some stuff is >>>>>> easier than others (VEX), my main gripe is rendering. >>>>>> I still try to get some workflow running where I can easily create >>>>>> Passes/Partitions/overrides like I did in Softimage. >>>>>> >>>>>> I know it's not the same thing in H, but not being able to quickly >>>>>> override shaders on top scene level, or in bundles is a huge miss. >>>>>> It often results in multiple shaders and switches. >>>>>> >>>>>> There's also Takes, but from what I've read on it most people stay clear >>>>>> from it. And there's material stylesheets which are a tad over-designed >>>>>> and not really user friendly imho. >>>>>> >>>>>> So any workflows people developed on rendering, after starting to use >>>>>> Houdini, are very much welcome. >>>>>> >>>>>> cheers! >>>>>> >>>>>> Rob >>>>>> >>>>>> \/-------------\/----------------\/ >>>>>> On 22-3-2017 11:36, Jordi Bares wrote: >>>>>>> >>>>>>> >>>>>>>> Yet for the points mentioned, I would have an easier time agreeing >>>>>>>> with you if indeed I found "some things to be easier, and others not", >>>>>>>> whereas beyond what could be associated to "XSI muscle memory", the >>>>>>>> sheer quantity or proportions of things that are not not just easier, >>>>>>>> but considerably much (much!) easier, makes it hard to just overlook >>>>>>>> and just "go with it", especially when knowing how things can be. >>>>>>> Putting aside the fact we have to move out of Softimage sooner or later >>>>>>> (hardware, OS, drivers, freelancers, support, etc… will eventually >>>>>>> force us out) >>>>>>> >>>>>>> Putting aside those areas Sofimage can’t compete because it does not >>>>>>> have the functionality (heavy duty FX mostly, Terrains, Game >>>>>>> integration, etc…) >>>>>>> >>>>>>> I would like to focus on those day to day scenarios you feel are not >>>>>>> easy in Houdini, after all we could submit this input to Side Effects. >>>>>>> >>>>>>> Is there any particular scenario you feel strongly Softimage is much >>>>>>> more comfortable/easy/convenient? >>>>>>> >>>>>>> :-) >>>>>>> >>>>>>> jb >>>>>>> ------ >>>>>>> Softimage Mailing List. >>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>>>> <> with "unsubscribe" in the subject, and reply to confirm. >>>>>> >>>>>> ------ >>>>>> Softimage Mailing List. >>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>>>>> <> with "unsubscribe" in the subject, and reply to confirm. >>>>> >>>>> >>>>> >>>>> >>>>> ------ >>>>> Softimage Mailing List. >>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <> >>>>> with "unsubscribe" in the subject, and reply to confirm. >>>> >>>> ------ >>>> Softimage Mailing List. >>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com <> >>>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the >> subject, and reply to confirm. > > -- > Simon Reeves > London, UK > si...@simonreeves.com <mailto:si...@simonreeves.com> > www.simonreeves.com <http://www.simonreeves.com/> > www.analogstudio.co.uk <http://www.analogstudio.co.uk/> > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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