Personally I think it makes sense to do something independent of qLib but
at the same time I think it's worthwhile consulting with the qLib chaps.

Someone else I think is worth involving is Nick Taylor. He's UK based and
has already put a library together inspired by qLib.

https://github.com/Aeoll/Aelib

https://vimeo.com/user27356169

The thing that worries me about a qLib only approach is not only a natural
avoidance I have for monolithic libraries but also a cultural one. Many in
the Houdini community are blind to it's faults because they've grown
accustomed to it's idiosyncrasies over the years. As Andy says theirs a lot
of passion in both communities which can be counter productive.

In saying all that if the qLib guy's are open to the direction of what's
being suggested here, qLib already has a very healthy install base so any
new workflows can be put in front of a significant community of Houdini
artists and that would benefit the feedback loop as 'compound' tools are
incrementally improved.


On 28 March 2017 at 17:41, Andy Nicholas <a...@andynicholas.com> wrote:

> Haha! You're always the eternal optimist Jordi, to your credit :) Yep, I
> totally see what you're getting at. There's definitely value in the
> cross-pollenisation of experience, just as long as it doesn't become a
> clash of ideologies. We all know how passionate people can get!
>
> I guess I think of it more in terms of software libraries. I wouldn't ever
> recommend having a single monolithic library containing everything. Modular
> is good. Plus there's nothing stopping people bringing in some of the QLib
> guys to give advice anyway.
>
> A
>
>
> On 28/03/2017 17:26, Jordi Bares wrote:
>
>
> With regards to a Softimage library of tools. Great idea. Personally, I'd
> recommend doing it as a separate project to QLib as you'll no doubt want to
> introduce the Softimage "feel" to the tools that may or may not sit well
> with the other tools in QLib. Plus you'll want to have your own editorial
> control as to what you think a Softimage artist would want and collaborate
> with other Soft'ies. Definitely worth taking a look at QLib's assets though
> as you can learn a lot about what's possible.
>
> BTW, for those who haven't seen Houdini Galleries in action, I'd strongly
> recommend having a look as a nice fast alternative to having to build
> digital assets. Workflow wise, I find them much easier to use than HDA’s.
>
>
> Don’t you think it is precisely the balance between Softimage and Houdini
> together with in-depth qLib guys expertise that provides the real value?
>
> Let’s imagine you put all Softimage users in a room, they will try to copy
> Softimage… not good… Let’s imagine it is all Houdini users, they will
> ignore Softimage so my point really is that there is huge potential synergy
> in a mixed approach.
>
> Or I am being optimistic..  ;-)
> jb
>
> A
>
>
> On 28/03/2017 16:17, p...@bustykelp.com wrote:
>
> Yes. I have spent most of my time in VOPs so far and I have to say. I
> don’t find it as fun or fast as ICE to get stuff done and I don’t think its
> simply because I’m unfamiliar with it. Although of course that’s true to an
> extent.
> Not suggesting they have to replicate the ICE of doing things, but it
> could do with a bit of a user-friendly overhaul. I’m finding that I’m
> usually using about 3 times as many nodes to get things done, and finding
> it hard to ‘compound’ them because the compounds require a lot more inputs
> than in ICE.
> Can I save a ‘location’? and read it later? That would help.
> I also miss being able to execute lines..
>
>
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