I started translating some of the ICE compounds in VOPs, and by 'start', I made 
3... But I plan to keep adding more. So far I have "get closest location", 
"turbulize value by range", and "linear interperlate". For the stuff that's 
basically maths you can go into the compounds and copy it one for one. However 
I find the whole digital asset system a massive overkill considering how simple 
the compound workflow is in Soft.


Cheers,

Tim

________________________________
From: softimage-boun...@listproc.autodesk.com 
<softimage-boun...@listproc.autodesk.com> on behalf of Olivier Jeannel 
<facialdel...@gmail.com>
Sent: 28 March 2017 16:08
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Random Thoughts about H.

My guess is that maybe we can improve VOP a lot ourselves by bringing some ICE 
in it. There are a lot of ICE logic and Ice compound that could be translated. 
Of course, it would be a benefit for side SideFX to hire a hardcore ICE guy.

2017-03-28 16:56 GMT+02:00 Andy Goehler 
<lists.andy.goeh...@gmail.com<mailto:lists.andy.goeh...@gmail.com>>:
Very well put about the ICE ‘macros’.

Not to forget to mention that until such ‘factory’ nodes are provided, there’s 
always the option to do it yourself and save it as an asset (HDA).

Andy

On Mar 28, 2017, at 4:49 PM, Jonathan Moore 
<jonathan.moo...@gmail.com<mailto:jonathan.moo...@gmail.com>> wrote:

I think the thing that can cause frustration when applying an ICE mindset to 
Houdini is that ICE had quite a few macro helpers even when working at a micro 
level. VEX and VOP functions in Houdini by comparison are often far more 
granular. That means that functionality provided by a single node in XSI often 
requires multiple nodes/functions in Houdini. I’m hoping that VOPs is further 
developed to include a library of ‘Compound’ like macros. If there’s any area’s 
where former XSI artists could help the SideFX developers improve Houdini, this 
seems like a winner to me.


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