I'm a morron, but I'd love to have exclusive pure Ice minded HDA library. 2017-03-28 20:29 GMT+02:00 Rob Chapman <tekano....@gmail.com>:
> Thought I'd pipe in since tekano got invoked, also slowly attemting to > transition and agree with most already said and thanks, is already a huge > pointer to as yet unknown aspects and features of how complex houdini is. > also would be interested in a more 'compounded' way of learning Houdini > like ice was introduced. Everything a compound node of nested compound > logic with exact same UI logic and Core nodes and complexity under the hood > but still accessable in a single click and an 'easy for artists' ability to > follow the logic flow into further nested compounds and see how it was > made. Not so with houdini yet 😎 open one compound and is equivalent to > inside of the neighborhood telephone junction box. Part of the enjoyment, > for me, was building own logic and then seeing the contrast of the > 'Softimage' way, and for sure, if you are building something fairly complex > requiring macro detailed interactions with something of a much larger > scale, eg characters running through a several fields of flowers, then > somethings can be improved or optimised from the off the shelf examples. > Otherwise prepare for big data and long iteration times. It seems covering > all bases like the 'houdini' way is fine for examples and base setup but > not so in more complicated tasks is better to be good at understanding > which bits to leave out. 😀 or be able rapidly prototype your own. I think > like Mr Bolland has done and Pooby is asking for is these intermediate > compounds between that Softimage bought with it to help us poor artists out > 😂 > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
------ Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.