I tried both.
To me Unity felt like the maya of game dev.
Too much scripting for my dumb-ass.
Unreal has blueprints, and you can use allot of ICE and VOP logic in there.
For me its Unreal all the way.
G

On 2017/07/01 10:27 PM, Olivier Jeannel wrote:
Hi guys,

The work is very calm these days, I'm having a vague desire to have a look at game engines. I think I have this old fantasma of working on a video game is coming to visit me again...


I have started a beautiful shooter space tutorial on unity, I'm starting to see my limit with the C-sharp language. This is a all new unknown area to learn, and while I'm not completly lost, I'm wondering if this is worth learning... On the other hand I've heard about Unreal, and well, I'm not sure which one is the best.

Does any of you have an advice or an opinion ?


Thank's !

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