I wonder if they can be bothered fixing the skin painting in the next
update ...which has never really worked properly

On 31 Aug 2017 14:14, "Gerbrand Nel" <nagv...@gmail.com> wrote:

> lol
> This is why I haven't unsubscribed to this list.
> Part of me wonders why we still talk about maya.
> The other part realizes that lots of you have no choice....
> G
> On 2017/08/31 1:55 PM, Morten Bartholdy wrote:
> > It is good to know that there is at least one sensible person in close
> proximity of Maya development :)
> >
> > Morten
> >
> >
> >
> >> Den 30. august 2017 klokken 17:28 skrev Luc-Eric Rousseau <
> luceri...@gmail.com>:
> >>
> >>
> >> ok, I'll have someone take a look. thanks
> >>
> >> On 30 August 2017 at 10:18, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> >> <j.ponthi...@nasa.gov> wrote:
> >>> No, unfortunately I'm not confused about this.
> >>>
> >>> If you build a scene, save that scene, there is no lingering copy
> clipboard file still resident in the temp directory, and you never hit
> CTRL-C, hitting CTRL-V while in the Outliner rereads the same exact scene
> you are currently in, and had just saved, back into itself.
> >>>
> >>> It then begins telling me with via the progress bar, that the scene I
> had just saved, in my particular case with all 40,000+ objects, is now
> being read into the working scene.
> >>>
> >>> Which means my scene now has two iterations of itself present in the
> scene after it is finished.
> >>>
> >>> The repro steps for this are here:
> >>>
> >>> https://forums.autodesk.com/t5/maya-forum/ctrl-v-reads-a-
> copy-of-the-scene-into-itself/m-p/7329534#M46237
> >>>
> >>> The point of this "feature" was apparently to facilitate the copying
> of objects across independent Maya sessions. But the cutCopyPaste.mel
> appears to be caching the current scene name and decides to use that
> instead if copy has never been executed prior to the paste or if no
> clipboard file is available and found. It just summarily, and without
> warning, proceeds to "paste" the saved scene back into itself.
> >>>
> >>> The upshot is that CTRL-V assumes an input that was never given it by
> the user.
> >>>
> >>> I'm not sure why in the world I would ever want it to do that when I
> can use "import" to explicitly re-read the scene, or explicitly perform a
> copy&paste on the active scene hierarchy, to accomplish the same result.
> >>>
> >>> Instead it is an uncalled for action that has the potential to cause
> severe loss of data. Which is what happened in my case, because when I went
> to delete the 40,000+ extra copies that I did not need, it was still trying
> to delete them a day later.
> >>>
> >>> Joey
> >>>
> >>>
> >>>
> >>> -----Original Message-----
> >>> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
> >>> Sent: Wednesday, August 30, 2017 9:51 AM
> >>> To: Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> >>> Subject: Re: What were they thinking....
> >>>
> >>>>    Ctrl-V executes a scene read, of the currently saved scene into the
> >>>> existing scene This happens if you are in the outliner
> >>>>    Its basically the equivalent of import scene
> >>> I think you're confused about this one.  Ctrl+V is just the "paste"
> >>> command and the clipboard is implemented by saving objects when you
> press ctrl+C, and later importing objects on paste from a temp scene.
> >>> Exactly the same as it is XSI.  The only thing new here is that a
> progress bar was added to the outliner to show progress when there is a
> massive number of nodes added, and the log window will say something "scene
> read in 1s" or something, which may be confusing you.
> >>> ------
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