I know this is not going to be popular, but I'm going to suggest that no one 
should get their hopes up about ever seeing that changed.

Folks need to understand that transforms, matrices, centers (pivots) and their 
breakout and order are deeply embedded in Maya's internal structure. Further, 
when they were established PA and TAV were used as precedence for their design. 
For example some of it is considered from the vantage point of a model centric 
zero world position, because prior to Maya, everything in TAV's modeler (Model) 
was modeled from a world zero relationship to the model in Model. The model was 
then imported into its animation editor (PreView), or other tools like 
Dynamation, and what was world zero for the model in Model became the Transform 
center for the object in Preview.

If you are old enough to be familiar with TAV's behavior, and to have used it, 
you would understand why Maya was designed the way it was. You can't take XSI 
or SI3D's way of doing these things and compare them 1:1 to Maya. They are 
inherently different and for specific reasons. XSI and SI3D gave us an 
abstraction layer for centre/pivot control which, in my own opinion, was not 
only unique but radically out of step with the rest of the CGI world. If one 
wants to argue that it was forward thinking I suspect argument could be made, 
but it sure made it easy, maybe even too easy, to alter pivots mid-stream in SI.

Once you get used to pivots and understand how to edit pivots (or rather when 
not to edit pivots) in Maya, they are really not that difficult to deal with. 
But you literally have to ignore the way you were doing it in Softimage and 
take it from the Maya way. If you try to assume a Softimage centric way of 
pivots in Maya, or even try to visualize it that way, you are going to be 
miserable. It doesn't work that way, and more than likely, probably never will.

--
Joey 
__________________________________________________
Opinions stated here-in are strictly those of the author and do not 
represent the opinions of NASA or any other party.



 

-----Original Message-----
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Thursday, August 31, 2017 10:36 AM
To: r...@casema.nl; Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: What were they thinking....

- and there is the idiosyncrasy of the concept of centers and pivots and how 
the position is displayed...

MB


> Den 31. august 2017 klokken 15:39 skrev Rob Wuijster <r...@casema.nl>:
> 
> 
> same here ;)
> 
> Rob
> 
> \/-------------\/----------------\/
> 
> On 31-8-2017 15:32, Morten Bartholdy wrote:
> > Well a lot of XSI functionality has popped up in the modeling section of 
> > Maya 2018. Still looking for UI logic and straightforward useability.
> >
> > MB
> >
> >
> >
> >> Den 31. august 2017 klokken 14:16 skrev Rob Wuijster <r...@casema.nl>:
> >>
> >>
> >> Yet I'm foolishly waiting for Maya to pick up some of the SI 
> >> workflow and menu setups..
> >> e.g. forest of mesh options en menu's.....
> >>
> >>
> >> Rob
> >>
> >> \/-------------\/----------------\/
> >>
> >> On 31-8-2017 13:55, Morten Bartholdy wrote:
> >>> It is good to know that there is at least one sensible person in 
> >>> close proximity of Maya development :)
> >>>
> >>> Morten
> >>>
> >>>
> >>>
> >>>> Den 30. august 2017 klokken 17:28 skrev Luc-Eric Rousseau 
> >>>> <luceri...@gmail.com>:
> >>>>
> >>>>
> >>>> ok, I'll have someone take a look. thanks
> >>>>
> >>>> On 30 August 2017 at 10:18, Ponthieux, Joseph G. (LARC-E1A)[LITES 
> >>>> II] <j.ponthi...@nasa.gov> wrote:
> >>>>> No, unfortunately I'm not confused about this.
> >>>>>
> >>>>> If you build a scene, save that scene, there is no lingering copy 
> >>>>> clipboard file still resident in the temp directory, and you never hit 
> >>>>> CTRL-C, hitting CTRL-V while in the Outliner rereads the same exact 
> >>>>> scene you are currently in, and had just saved, back into itself.
> >>>>>
> >>>>> It then begins telling me with via the progress bar, that the scene I 
> >>>>> had just saved, in my particular case with all 40,000+ objects, is now 
> >>>>> being read into the working scene.
> >>>>>
> >>>>> Which means my scene now has two iterations of itself present in the 
> >>>>> scene after it is finished.
> >>>>>
> >>>>> The repro steps for this are here:
> >>>>>
> >>>>> https://forums.autodesk.com/t5/maya-forum/ctrl-v-reads-a-copy-of
> >>>>> -the-scene-into-itself/m-p/7329534#M46237
> >>>>>
> >>>>> The point of this "feature" was apparently to facilitate the copying of 
> >>>>> objects across independent Maya sessions. But the cutCopyPaste.mel 
> >>>>> appears to be caching the current scene name and decides to use that 
> >>>>> instead if copy has never been executed prior to the paste or if no 
> >>>>> clipboard file is available and found. It just summarily, and without 
> >>>>> warning, proceeds to "paste" the saved scene back into itself.
> >>>>>
> >>>>> The upshot is that CTRL-V assumes an input that was never given it by 
> >>>>> the user.
> >>>>>
> >>>>> I'm not sure why in the world I would ever want it to do that when I 
> >>>>> can use "import" to explicitly re-read the scene, or explicitly perform 
> >>>>> a copy&paste on the active scene hierarchy, to accomplish the same 
> >>>>> result.
> >>>>>
> >>>>> Instead it is an uncalled for action that has the potential to cause 
> >>>>> severe loss of data. Which is what happened in my case, because when I 
> >>>>> went to delete the 40,000+ extra copies that I did not need, it was 
> >>>>> still trying to delete them a day later.
> >>>>>
> >>>>> Joey
> >>>>>
> >>>>>
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: softimage-boun...@listproc.autodesk.com 
> >>>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of 
> >>>>> Luc-Eric Rousseau
> >>>>> Sent: Wednesday, August 30, 2017 9:51 AM
> >>>>> To: Official Softimage Users Mailing List. 
> >>>>> https://groups.google.com/forum/#!forum/xsi_list 
> >>>>> <softimage@listproc.autodesk.com>
> >>>>> Subject: Re: What were they thinking....
> >>>>>
> >>>>>>     Ctrl-V executes a scene read, of the currently saved scene 
> >>>>>> into the existing scene This happens if you are in the outliner
> >>>>>>     Its basically the equivalent of import scene
> >>>>> I think you're confused about this one.  Ctrl+V is just the "paste"
> >>>>> command and the clipboard is implemented by saving objects when you 
> >>>>> press ctrl+C, and later importing objects on paste from a temp scene.
> >>>>> Exactly the same as it is XSI.  The only thing new here is that a 
> >>>>> progress bar was added to the outliner to show progress when there is a 
> >>>>> massive number of nodes added, and the log window will say something 
> >>>>> "scene read in 1s" or something, which may be confusing you.
> >>>>> ------
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