- and there is the idiosyncrasy of the concept of centers and pivots and how 
the position is displayed...

MB


> Den 31. august 2017 klokken 15:39 skrev Rob Wuijster <[email protected]>:
> 
> 
> same here ;)
> 
> Rob
> 
> \/-------------\/----------------\/
> 
> On 31-8-2017 15:32, Morten Bartholdy wrote:
> > Well a lot of XSI functionality has popped up in the modeling section of 
> > Maya 2018. Still looking for UI logic and straightforward useability.
> >
> > MB
> >
> >
> >
> >> Den 31. august 2017 klokken 14:16 skrev Rob Wuijster <[email protected]>:
> >>
> >>
> >> Yet I'm foolishly waiting for Maya to pick up some of the SI workflow
> >> and menu setups..
> >> e.g. forest of mesh options en menu's.....
> >>
> >>
> >> Rob
> >>
> >> \/-------------\/----------------\/
> >>
> >> On 31-8-2017 13:55, Morten Bartholdy wrote:
> >>> It is good to know that there is at least one sensible person in close 
> >>> proximity of Maya development :)
> >>>
> >>> Morten
> >>>
> >>>
> >>>
> >>>> Den 30. august 2017 klokken 17:28 skrev Luc-Eric Rousseau 
> >>>> <[email protected]>:
> >>>>
> >>>>
> >>>> ok, I'll have someone take a look. thanks
> >>>>
> >>>> On 30 August 2017 at 10:18, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
> >>>> <[email protected]> wrote:
> >>>>> No, unfortunately I'm not confused about this.
> >>>>>
> >>>>> If you build a scene, save that scene, there is no lingering copy 
> >>>>> clipboard file still resident in the temp directory, and you never hit 
> >>>>> CTRL-C, hitting CTRL-V while in the Outliner rereads the same exact 
> >>>>> scene you are currently in, and had just saved, back into itself.
> >>>>>
> >>>>> It then begins telling me with via the progress bar, that the scene I 
> >>>>> had just saved, in my particular case with all 40,000+ objects, is now 
> >>>>> being read into the working scene.
> >>>>>
> >>>>> Which means my scene now has two iterations of itself present in the 
> >>>>> scene after it is finished.
> >>>>>
> >>>>> The repro steps for this are here:
> >>>>>
> >>>>> https://forums.autodesk.com/t5/maya-forum/ctrl-v-reads-a-copy-of-the-scene-into-itself/m-p/7329534#M46237
> >>>>>
> >>>>> The point of this "feature" was apparently to facilitate the copying of 
> >>>>> objects across independent Maya sessions. But the cutCopyPaste.mel 
> >>>>> appears to be caching the current scene name and decides to use that 
> >>>>> instead if copy has never been executed prior to the paste or if no 
> >>>>> clipboard file is available and found. It just summarily, and without 
> >>>>> warning, proceeds to "paste" the saved scene back into itself.
> >>>>>
> >>>>> The upshot is that CTRL-V assumes an input that was never given it by 
> >>>>> the user.
> >>>>>
> >>>>> I'm not sure why in the world I would ever want it to do that when I 
> >>>>> can use "import" to explicitly re-read the scene, or explicitly perform 
> >>>>> a copy&paste on the active scene hierarchy, to accomplish the same 
> >>>>> result.
> >>>>>
> >>>>> Instead it is an uncalled for action that has the potential to cause 
> >>>>> severe loss of data. Which is what happened in my case, because when I 
> >>>>> went to delete the 40,000+ extra copies that I did not need, it was 
> >>>>> still trying to delete them a day later.
> >>>>>
> >>>>> Joey
> >>>>>
> >>>>>
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: [email protected] 
> >>>>> [mailto:[email protected]] On Behalf Of Luc-Eric 
> >>>>> Rousseau
> >>>>> Sent: Wednesday, August 30, 2017 9:51 AM
> >>>>> To: Official Softimage Users Mailing List. 
> >>>>> https://groups.google.com/forum/#!forum/xsi_list 
> >>>>> <[email protected]>
> >>>>> Subject: Re: What were they thinking....
> >>>>>
> >>>>>>     Ctrl-V executes a scene read, of the currently saved scene into the
> >>>>>> existing scene This happens if you are in the outliner
> >>>>>>     Its basically the equivalent of import scene
> >>>>> I think you're confused about this one.  Ctrl+V is just the "paste"
> >>>>> command and the clipboard is implemented by saving objects when you 
> >>>>> press ctrl+C, and later importing objects on paste from a temp scene.
> >>>>> Exactly the same as it is XSI.  The only thing new here is that a 
> >>>>> progress bar was added to the outliner to show progress when there is a 
> >>>>> massive number of nodes added, and the log window will say something 
> >>>>> "scene read in 1s" or something, which may be confusing you.
> >>>>> ------
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> >>>>>
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