- and there is the idiosyncrasy of the concept of centers and pivots and how the position is displayed...
MB > Den 31. august 2017 klokken 15:39 skrev Rob Wuijster <[email protected]>: > > > same here ;) > > Rob > > \/-------------\/----------------\/ > > On 31-8-2017 15:32, Morten Bartholdy wrote: > > Well a lot of XSI functionality has popped up in the modeling section of > > Maya 2018. Still looking for UI logic and straightforward useability. > > > > MB > > > > > > > >> Den 31. august 2017 klokken 14:16 skrev Rob Wuijster <[email protected]>: > >> > >> > >> Yet I'm foolishly waiting for Maya to pick up some of the SI workflow > >> and menu setups.. > >> e.g. forest of mesh options en menu's..... > >> > >> > >> Rob > >> > >> \/-------------\/----------------\/ > >> > >> On 31-8-2017 13:55, Morten Bartholdy wrote: > >>> It is good to know that there is at least one sensible person in close > >>> proximity of Maya development :) > >>> > >>> Morten > >>> > >>> > >>> > >>>> Den 30. august 2017 klokken 17:28 skrev Luc-Eric Rousseau > >>>> <[email protected]>: > >>>> > >>>> > >>>> ok, I'll have someone take a look. thanks > >>>> > >>>> On 30 August 2017 at 10:18, Ponthieux, Joseph G. (LARC-E1A)[LITES II] > >>>> <[email protected]> wrote: > >>>>> No, unfortunately I'm not confused about this. > >>>>> > >>>>> If you build a scene, save that scene, there is no lingering copy > >>>>> clipboard file still resident in the temp directory, and you never hit > >>>>> CTRL-C, hitting CTRL-V while in the Outliner rereads the same exact > >>>>> scene you are currently in, and had just saved, back into itself. > >>>>> > >>>>> It then begins telling me with via the progress bar, that the scene I > >>>>> had just saved, in my particular case with all 40,000+ objects, is now > >>>>> being read into the working scene. > >>>>> > >>>>> Which means my scene now has two iterations of itself present in the > >>>>> scene after it is finished. > >>>>> > >>>>> The repro steps for this are here: > >>>>> > >>>>> https://forums.autodesk.com/t5/maya-forum/ctrl-v-reads-a-copy-of-the-scene-into-itself/m-p/7329534#M46237 > >>>>> > >>>>> The point of this "feature" was apparently to facilitate the copying of > >>>>> objects across independent Maya sessions. But the cutCopyPaste.mel > >>>>> appears to be caching the current scene name and decides to use that > >>>>> instead if copy has never been executed prior to the paste or if no > >>>>> clipboard file is available and found. It just summarily, and without > >>>>> warning, proceeds to "paste" the saved scene back into itself. > >>>>> > >>>>> The upshot is that CTRL-V assumes an input that was never given it by > >>>>> the user. > >>>>> > >>>>> I'm not sure why in the world I would ever want it to do that when I > >>>>> can use "import" to explicitly re-read the scene, or explicitly perform > >>>>> a copy&paste on the active scene hierarchy, to accomplish the same > >>>>> result. > >>>>> > >>>>> Instead it is an uncalled for action that has the potential to cause > >>>>> severe loss of data. Which is what happened in my case, because when I > >>>>> went to delete the 40,000+ extra copies that I did not need, it was > >>>>> still trying to delete them a day later. > >>>>> > >>>>> Joey > >>>>> > >>>>> > >>>>> > >>>>> -----Original Message----- > >>>>> From: [email protected] > >>>>> [mailto:[email protected]] On Behalf Of Luc-Eric > >>>>> Rousseau > >>>>> Sent: Wednesday, August 30, 2017 9:51 AM > >>>>> To: Official Softimage Users Mailing List. > >>>>> https://groups.google.com/forum/#!forum/xsi_list > >>>>> <[email protected]> > >>>>> Subject: Re: What were they thinking.... > >>>>> > >>>>>> Ctrl-V executes a scene read, of the currently saved scene into the > >>>>>> existing scene This happens if you are in the outliner > >>>>>> Its basically the equivalent of import scene > >>>>> I think you're confused about this one. Ctrl+V is just the "paste" > >>>>> command and the clipboard is implemented by saving objects when you > >>>>> press ctrl+C, and later importing objects on paste from a temp scene. > >>>>> Exactly the same as it is XSI. The only thing new here is that a > >>>>> progress bar was added to the outliner to show progress when there is a > >>>>> massive number of nodes added, and the log window will say something > >>>>> "scene read in 1s" or something, which may be confusing you. > >>>>> ------ > >>>>> Softimage Mailing List. > >>>>> To unsubscribe, send a mail to [email protected] > >>>>> with "unsubscribe" in the subject, and reply to confirm. > >>>>> > >>>>> ------ > >>>>> Softimage Mailing List. > >>>>> To unsubscribe, send a mail to [email protected] > >>>>> with "unsubscribe" in the subject, and reply to confirm. > >>>> ------ > >>>> Softimage Mailing List. > >>>> To unsubscribe, send a mail to [email protected] > >>>> with "unsubscribe" in the subject, and reply to confirm. > >>> ------ > >>> Softimage Mailing List. > >>> To unsubscribe, send a mail to [email protected] > >>> with "unsubscribe" in the subject, and reply to confirm. > >>> > >> ------ > >> Softimage Mailing List. > >> To unsubscribe, send a mail to [email protected] > >> with "unsubscribe" in the subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm. ------ Softimage Mailing List. 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