For technical reasons I had to switch to Maya, but I'm still pretty bad with modeling ( tools looks like a plugin on top of a plugin on top of another plugin ), and for animation I switched to Motion Builders, since all the characters I'm working on are humans with a pretty standard rig ( except for the facial rig, which is done by Morph targets ).
I still rely on XSI for modeling and fast prototyping in general, but due to the projects I'm working on I basically switched to Unreal Engine 4 for animation and simulations, also having custom version of the engine combined with the nVidia technology ( VXGI and Flex above all ), so I've transfered the little ICE knowledge I had by using the Blueprint system in UE4, and oh my, I'm creating some neat stuff there using a very intuitive workflow. UE4 won't replace XSI or any kind of modeling DCC any time soon, but the XSI+UE4 combination allows me to use Maya as little as possible, because I'm sick of all the crashes ( both on standard and Lite version ) and overall workflow. 2017-10-26 17:07 GMT+02:00 Morten Bartholdy <x...@colorshopvfx.dk>: > Houdini is still to technical to even start using. Blender I have actually > looked at and it doesn't look half as bad as Maya, but it also very much > depends on where you are working or aspire to work. > > Maya is a ticket to work in most places these days I guess, but it is also > certain to drive you mad, and hate going to work everyday. > > Honestly I would love to work with Houdini, and might even sit down and > try and learn it some day, but it is still damn hard to start using, so > downtime is considerable. > > MB > > > > > Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <nagv...@gmail.com > >: > > > > > > > > > I read the stories by people who had the bad fortune to have to learn > Maya earlier and I have to say everything they wrote is true and then some. > After 3 months+ of everyday Maya punishment I actually only like some > modeling tools and being able to see layered textures in the viewport - the > rest is a horrible mess. And our Maya artists are blissfully oblivious to > how much easier their lives could have been if things had been different. > > > > > > > > > Morten > > > > If you read on, the story splits. > > Kinda like a "choose your own adventure" > > Some people choose Maya, and THEY DIE!!!! > > Others choose NOT-Maya and live. > > Honestly I would rather use bryce and poser. > > Why not Houdini or Blender, Morten? > > G > > > > ------ > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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