The only way to learn a language well is to fully immerse into it, same thing 
here… Houdini is not hard any more, UX and specially a more viewport centric 
approach makes it very easy to start.

True there is some vocabulary and weird things in a few areas but those come 
easy if you really go for it.

:)

jb


> On 26 Oct 2017, at 16:07, Morten Bartholdy <[email protected]> wrote:
> 
> Houdini is still to technical to even start using. Blender I have actually 
> looked at and it doesn't look half as bad as Maya, but it also very much 
> depends on where you are working or aspire to work.
> 
> Maya is a ticket to work in most places these days I guess, but it is also 
> certain to drive you mad, and hate going to work everyday.
> 
> Honestly I would love to work with Houdini, and might even sit down and try 
> and learn it some day, but it is still damn hard to start using, so downtime 
> is considerable.
> 
> MB
> 
> 
> 
>> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <[email protected]>:
>> 
>> 
>> 
>>> I read the stories by people who had the bad fortune to have to learn Maya 
>>> earlier and I have to say everything they wrote is true and then some. 
>>> After 3 months+ of everyday Maya punishment I actually only like some 
>>> modeling tools and being able to see layered textures in the viewport - the 
>>> rest is a horrible mess. And our Maya artists are blissfully oblivious to 
>>> how much easier their lives could have been if things had been different.
>>> 
>>> 
>>> Morten
>> 
>> If you read on, the story splits.
>> Kinda like a "choose your own adventure"
>> Some people choose Maya, and THEY DIE!!!!
>> Others choose NOT-Maya and live.
>> Honestly I would rather use bryce and poser.
>> Why not Houdini or Blender, Morten?
>> G
>> 
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