Indeed you are right, I probably have a skewed vision due to the fact that everyone is now exposed to Nuke (and here XSI) which have node based approaches but may be outside is not so obvious.
I hope you have fun though. ;-) jb > On 26 Oct 2017, at 18:44, Jonathan Moore <[email protected]> wrote: > > Jordi, I'm only recounting the feedback I get from the artists I support. > Some of these artists find nodal approaches per se as being technical. > > You, I and most on this list know this not to be the case, but we have to be > considerate that not all artists are wired the same as us. > > On 26 October 2017 at 18:13, Jordi Bares <[email protected] > <mailto:[email protected]>> wrote: > Could you give me an example of various stages of a production where you need > those skills? I can only see a few places where you do and others that you > might if you want to do complex stuff (like modern abstract motion graphics > for example) > > Let’s also remember, only recently we have Wrangle nodes and although they > are awesome, you didn’t even have them a few years back yet you were able to > do anything (slower of course) in other manners. A good example is the new > Point Wrangle versus the old Point SOP. > > I still think for Previz, Modelling, Animation (not technical FX animation), > Layout, Shading, Texturing, Lighting and Rendering you need Zero skills. > > But may be I am missing something. > jb > > >> On 26 Oct 2017, at 17:29, Jonathan Moore <[email protected] >> <mailto:[email protected]>> wrote: >> >> The only way to learn a language well is to fully immerse into it, same >> thing here… Houdini is not hard any more, UX and specially a more viewport >> centric approach makes it very easy to start. >> True there is some vocabulary and weird things in a few areas but those come >> easy if you really go for it. >> >> I say this as a Houdini fan. Houdini is only an easy transition for >> technical artists. I support teams of artists from fine art backgrounds as >> well as technical artists and those with a fine art background even found >> ICE a challenge. For larger teams made up of both TD's and artists this >> isn't a major issue, but the fact that so much of Houdini is Wrangle-centric >> these days causes problems for those with a purely art school background who >> don't know their way around a scripting language, never mind a C-like >> programming language. >> >> I think it's untrue to say 'Houdini is not hard anymore', but more true to >> say that Houdini is easier to transition to from another DCC (for those with >> a technical aptitude). You won't get far in Houdini if you can't at the very >> least think programmatically, and that still goes for those that stick to >> VOP's rather than Wrangles. >> >> One can argue that 3d is an inherently technical art, but there are plenty >> of professionals working in media & entertainment based studio businesses >> that get by just fine without any aptitude for scripting & programming. >> Unfortunately, I don't think it's untrue to state that it's difficult to get >> past the basics in Houdini without a technical aptitude. >> >> >> >> >> >> On 26 October 2017 at 17:01, Jordi Bares <[email protected] >> <mailto:[email protected]>> wrote: >> The only way to learn a language well is to fully immerse into it, same >> thing here… Houdini is not hard any more, UX and specially a more viewport >> centric approach makes it very easy to start. >> >> True there is some vocabulary and weird things in a few areas but those come >> easy if you really go for it. >> >> :) >> >> jb >> >> >> > On 26 Oct 2017, at 16:07, Morten Bartholdy <[email protected] >> > <mailto:[email protected]>> wrote: >> > >> > Houdini is still to technical to even start using. Blender I have actually >> > looked at and it doesn't look half as bad as Maya, but it also very much >> > depends on where you are working or aspire to work. >> > >> > Maya is a ticket to work in most places these days I guess, but it is also >> > certain to drive you mad, and hate going to work everyday. >> > >> > Honestly I would love to work with Houdini, and might even sit down and >> > try and learn it some day, but it is still damn hard to start using, so >> > downtime is considerable. >> > >> > MB >> > >> > >> > >> >> Den 25. oktober 2017 klokken 14:53 skrev Gerbrand Nel <[email protected] >> >> <mailto:[email protected]>>: >> >> >> >> >> >> >> >>> I read the stories by people who had the bad fortune to have to learn >> >>> Maya earlier and I have to say everything they wrote is true and then >> >>> some. After 3 months+ of everyday Maya punishment I actually only like >> >>> some modeling tools and being able to see layered textures in the >> >>> viewport - the rest is a horrible mess. And our Maya artists are >> >>> blissfully oblivious to how much easier their lives could have been if >> >>> things had been different. >> >>> >> >>> >> >>> Morten >> >> >> >> If you read on, the story splits. >> >> Kinda like a "choose your own adventure" >> >> Some people choose Maya, and THEY DIE!!!! >> >> Others choose NOT-Maya and live. >> >> Honestly I would rather use bryce and poser. >> >> Why not Houdini or Blender, Morten? >> >> G >> >> >> >> ------ >> >> Softimage Mailing List. >> >> To unsubscribe, send a mail to [email protected] >> >> <mailto:[email protected]> with "unsubscribe" in >> >> the subject, and reply to confirm. >> > ------ >> > Softimage Mailing List. >> > To unsubscribe, send a mail to [email protected] >> > <mailto:[email protected]> with "unsubscribe" in the >> > subject, and reply to confirm. >> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> <mailto:[email protected]> with "unsubscribe" in the >> subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > <mailto:[email protected]> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] with > "unsubscribe" in the subject, and reply to confirm.
------ Softimage Mailing List. To unsubscribe, send a mail to [email protected] with "unsubscribe" in the subject, and reply to confirm.

